Sorcerer PvE build
Flame Arrow, Blaze and Wish of Concentration, stigmas, Arcana and Soul Binding
Published Oct 14, 2026Region Global
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Hwades is rank 4 Sorcerer on NotMeter's Ludra Hard ranking (Global, week of 5 Nov) and part of Krix Domi's Ludra world first group. He did 271K DPS on the dummy with this setup ("Last night i did 271k").
1. Skills and Specialties
Read off his Skill window. Levels are his.
| Skill | Level | Specialties he runs |
|---|---|---|
| Flame Arrow | 19 | 5% Fire Damage Boost for 10s on activating. Reset [Blaze] cooldown on landing |
| Blaze | 16 | Delayed Damage after 3s. -3s [Wish of Concentration] cooldown. At 20 add Multi-Hit on hit ("delay dmg is better at 16 and at 20 just get multi then"). Hard Nightmare: Absorbs 3% HP instead of the delayed damage |
| Wish of Concentration | 20 | +10% additional Attack. +10% Combat Speed. -10s all skill cooldowns. Combat Speed and cooldown at 16, Attack at 20 |
| Hellfire | 18 | +30% Skill Speed. -15s cooldown. Short boss fight: Ignores Block and Evasion instead of the cooldown. At 20 all three |
| Firestorm | 15 | +20% Skill Speed. -2s [Hellfire] cooldown per fireball. At 16 swap Skill Speed for +15% damage per fireball |
| Bittercold Wind | 17 | +1s summon duration. Ignores Block and Evasion and lands as a Critical Hit. At 20 add Changes to mobile skill |
| Flame Scattershot | 16 | Multi-Hit on hit. -1s all skill cooldowns on hit |
| Winter's Shackles | 15 | Changes to mobile skill. +20% PvE Damage Boost and +10% PvP |
| Frost Burst | 12 | Changes to mobile skill. Ignores Block and Evasion. Hard Nightmare: Absorbs 7% HP instead of mobile |
| Defiance | 10 | Restores 20% HP on using [Defiance] |
| Ice Chain | 14 | +20% Skill Speed. Deals up to 12% more damage. Farming and Abyss only |
- Frost Burst is a DPS gain early. Around item level 2,700 and 150K combat power it becomes a loss: take it out of the macro. Test it on the dummy.
- Frost and Ice Chain aren't used on bosses. "We dont use ice chain during bosses."
- Passives: max Robe of Flame, then Robe of Earth (a little Critical Hit), then Robe of Cold. The rest only give things like MP.
2. Macro and opener
- Hold left click and the macro key together, the macro runs the damage rows. He binds the macro to a side mouse button so right click stays free for farming: "The macro being right click was a figure of speach."
- By hand: Fire Wall and Cold Storm (his buffs) and Hellfire. [Correction] In the video Hellfire is in his macro. In the comments: "Ingame macro doesnt channel it max, do not put if u use only ingame macro." He uses a Logitech mouse macro that holds the key for a full charge.
- Opener at the start of a boss: Element Enhancement, Delayed Explosion, full channel Hellfire, Fire Wall and Cold Storm, then the macro. After the opener: macro, and Hellfire every time it is off cooldown.
- Without Wish of Concentration at 16: put Wish at the bottom of the row as a buff, not as a cooldown reset.
- Settings: Skill queue ON. Front camera and priority target scanning.
3. Stigmas
| Stigma | Level | Why |
|---|---|---|
| Element Enhancement | 20 | +30% Fire and Water Attack, +200 Accuracy, x1.5 Robe of Flame and Grace of Enhancement. Max it first |
| Fire Wall | 20 | Raise it as high as possible early |
| Cold Storm | 15 | At least 5 |
| Delayed Explosion | 10 | Fine at 1, better at 10. Once Fire Wall is 10, Cold Storm can stay at 5 and Delayed Explosion goes to 10 |
Divine Burst isn't in his boss setup.
4. Arcana
- Four Primal Vigor cards and one Magic Armor card, the Bell, for extra damage.
- Parchment: the main card. Hellfire, Wish of Concentration and Blaze.
- Chalice: Wish of Concentration and Hellfire. Wish to 20 first, Hellfire to 20 later, "a huge DPS increase." Crafting the Chalice: "Yes unless u have a perfect +4 on the card parchment, if u do just pick hellfire instead."
- Mirror: Robe of Flame levels. Compass: Bittercold Wind +4, nothing else matters.
- Firestorm and Fire Wall only need 16.
5. Daevanion, titles, wings
- Daevanion: core skills first (Flame Arrow, Firestorm, Ice Chain, Winter's Shackles, everything except Frost and Frost Burst), every gold node (cooldown and Combat Speed). Then Attack and HP nodes on every board. He skips the movement and stun resistance nodes on Triniel. [Correction] He missed the Robe of Flame node on Triniel in the video and fixed it in game.
- Titles: Unbound by Genus, and Through Hell and Back for cooldown until Empty Closet (700 skins).
- Wings: Talisra Wings for the cooldown. Until then Forest Spirit Wings, "slightly better" than Dark Veil.
6. Soul Binding
| Slot | What he rolls for |
|---|---|
| Weapon, guard | Combat Speed, Weapon Damage Boost, Might, Multi-Hit, then Attack |
| Helmet | Double Chance, Attack, Attack Increase, Robe of Flame |
| Pauldrons | Double Chance, Attack, Critical Damage Boost, Robe of Flame |
| Breastplate | Damage Boost, Perfect Chance, Attack, Robe of Flame |
| Gloves | Perfect Chance, Combat Speed, Attack, Robe of Flame |
| Cloak | Double Chance, Attack, Robe of Flame |
| Boots | Move Speed, Perfect Chance, Attack, Robe of Flame |
| Earrings | Might, Accuracy, Move Speed, Attack, Robe of Flame |
| Necklace | Combat Speed, Might, Attack, Robe of Flame |
| Rings | Levels for Bittercold Wind and Wish of Concentration to reach 20, then Hellfire or Firestorm depending on your Arcana |
- The last line on most pieces doesn't matter for Sorcerer: Critical Hit, Accuracy, anything.
- Precision: not needed. "Devs capped crit to 50% for global and its easy to reach cap even without precision just from pets and genus."
- Rerolling a dungeon weapon before crafting: "u can reroll stats on urugug and just move them + enchantments to ur crafted weapon in the future u do not lose them."