Patch history
Every class change in KR's 51 update notes from Nov 19, 2025 to Oct 7, 2026, read by hand. TW's notes list the same changes on the same days, and Global already runs KR's balance up to mid September 2026.
Data updated Oct 7, 2026
KR update notes
Gladiator+1
Templar+1
Assassin+1
Brawler+1
Chanter+1
Ranger+1
Cleric+2
Spiritmaster4 fixes
Sorcerer+1
Gladiator4 fixes
Templar4 fixes
Assassin4 fixes
Chanter4 fixes
Brawler6 fixes
Ranger4 fixes
Spiritmaster14 fixes
Sorcerer12 fixes
Cleric8 fixes
Sorcerer6 fixes
Sorcerer4 fixes
Gladiator2 fixes
Templar2 fixes
Brawler4 fixes
Ranger6 fixes
Spiritmaster2 fixes
Sorcerer2 fixes
Global update notes
Sorcerer
Chanter
Ranger
Assassin
Sorcerer
Spiritmaster
Gladiator
Templar
Chanter
Cleric
- No class changes
Class changes since KR launch
How many update notes buffed, nerfed or reworked each class. Pick a number to read the changes.
17 update notes with buffs for Ranger, newest first.
- PvE damageConcentrated Fire passive +10% PvE damage; Griffon Arrow bonus +5%, Supporting Fire +5%
- PvE damageArrows 25% faster; Burst Arrow cooldown 30 s to 20 s; Deadshot charge stages 40/100/200%; Drill Dart castable while moving
- PvE damageNew stigma Supporting Fire; Explosion Trap +20% damage, Drill Dart and Burst Arrow +15%; Sleep Arrow replaced by Illusory Arrow (3 s blind); Griffon Arrow hits an area; Vaizel's Authority and Bow of Blessing castable while moving
- SurvivalMother Nature's Breath: 20% less damage of every kind taken (from 10% magic only)
- PvE damageSnipe, Rapid Fire, Spiral Arrow and Tempest Shot +7% damage; six other arrows +10%; Gale Arrow reworked (no charge, +20% damage, grants 7% attack speed); Marking Shot lasts 7 s and cuts crit resistance 300 (from 200)
- PvE damageFocused Eye amplifies damage and adds heavy-strike chance; Deadshot specializations (no mind cost, 25% cooldown reset); Marking Shot specialization ignores block and evasion; faster arrows
- PvE damageGale Arrow +20% damage; Burst Arrow and Suppressing Arrow +10%; Concentrated Fire and Rooting Eye +15%; Melee Fire reworked (knockback up close, extra damage beyond 5 m)
- UtilityExplosion Trap and Ensnaring Trap now drain 10 and 20 stagger points