Patch history

Every class change in KR's 51 update notes from Nov 19, 2025 to Oct 7, 2026, read by hand. TW's notes list the same changes on the same days, and Global already runs KR's balance up to mid September 2026.

Data updated Oct 7, 2026

KR update notes

    • Gladiator+1
    • Templar+1
    • Assassin+1
    • Brawler+1
    • Chanter+1
    • Ranger+1
    • Cleric+2
    • Spiritmaster4 fixes
    • Sorcerer+1
    • Gladiator4 fixes
    • Templar4 fixes
    • Assassin4 fixes
    • Chanter4 fixes
    • Brawler6 fixes
    • Ranger4 fixes
    • Spiritmaster14 fixes
    • Sorcerer12 fixes
    • Cleric8 fixes
    • Sorcerer6 fixes
    • Sorcerer4 fixes
    • Gladiator2 fixes
    • Templar2 fixes
    • Brawler4 fixes
    • Ranger6 fixes
    • Spiritmaster2 fixes
    • Sorcerer2 fixes

Global update notes

    • Sorcerer
    • Chanter
    • Ranger
    • Assassin
    • Sorcerer
    • Spiritmaster
    • Gladiator
    • Templar
    • Chanter
    • Cleric
  1. No class changes

Class changes since KR launch

How many update notes buffed, nerfed or reworked each class. Pick a number to read the changes.

ClassBuffsNerfsReworks
Ranger1742
Assassin1234
Sorcerer2321
Spiritmaster1563
Gladiator1673
Templar2073
Chanter2290
Cleric2241
Brawler302

17 update notes with buffs for Ranger, newest first.

    • PvE damageConcentrated Fire passive +10% PvE damage; Griffon Arrow bonus +5%, Supporting Fire +5%
    • PvE damageArrows 25% faster; Burst Arrow cooldown 30 s to 20 s; Deadshot charge stages 40/100/200%; Drill Dart castable while moving
    • PvE damageNew stigma Supporting Fire; Explosion Trap +20% damage, Drill Dart and Burst Arrow +15%; Sleep Arrow replaced by Illusory Arrow (3 s blind); Griffon Arrow hits an area; Vaizel's Authority and Bow of Blessing castable while moving
    • SurvivalMother Nature's Breath: 20% less damage of every kind taken (from 10% magic only)
    • PvE damageSnipe, Rapid Fire, Spiral Arrow and Tempest Shot +7% damage; six other arrows +10%; Gale Arrow reworked (no charge, +20% damage, grants 7% attack speed); Marking Shot lasts 7 s and cuts crit resistance 300 (from 200)
    • PvE damageFocused Eye amplifies damage and adds heavy-strike chance; Deadshot specializations (no mind cost, 25% cooldown reset); Marking Shot specialization ignores block and evasion; faster arrows
    • PvE damageGale Arrow +20% damage; Burst Arrow and Suppressing Arrow +10%; Concentrated Fire and Rooting Eye +15%; Melee Fire reworked (knockback up close, extra damage beyond 5 m)
    • UtilityExplosion Trap and Ensnaring Trap now drain 10 and 20 stagger points