Patch history

Every class change in KR's 51 update notes from Nov 19, 2025 to Oct 7, 2026, read by hand. TW's notes list the same changes on the same days, and Global already runs KR's balance up to mid September 2026.

Data updated Oct 7, 2026

KR update notes

    • Gladiator+1
    • Templar+1
    • Assassin+1
    • Brawler+1
    • Chanter+1
    • Ranger+1
    • Cleric+2
    • Spiritmaster4 fixes
    • Sorcerer+1
    • Gladiator4 fixes
    • Templar4 fixes
    • Assassin4 fixes
    • Chanter4 fixes
    • Brawler6 fixes
    • Ranger4 fixes
    • Spiritmaster14 fixes
    • Sorcerer12 fixes
    • Cleric8 fixes
    • Sorcerer6 fixes
    • Sorcerer4 fixes
    • Gladiator2 fixes
    • Templar2 fixes
    • Brawler4 fixes
    • Ranger6 fixes
    • Spiritmaster2 fixes
    • Sorcerer2 fixes

Global update notes

    • Sorcerer
    • Chanter
    • Ranger
    • Assassin
    • Sorcerer
    • Spiritmaster
    • Gladiator
    • Templar
    • Chanter
    • Cleric
  1. No class changes

Class changes since KR launch

How many update notes buffed, nerfed or reworked each class. Pick a number to read the changes.

ClassBuffsNerfsReworks
Ranger1742
Assassin1234
Sorcerer2321
Spiritmaster1563
Gladiator1673
Templar2073
Chanter2290
Cleric2241
Brawler302

20 update notes with buffs for Templar, newest first.

    • PvE damageWarding Strike +30% PvE damage; Battlefield Banner attack conversion doubled; Annihilate specialization +100% to control-immune targets
    • PvE damagePunishment +15% PvE damage with 40/100/200% charge stages; Punishing Benediction +20%, Pummel and Punishing Strike +7%; Nezekan's Shield +20%; Judgment threat +40%
    • PvE damageDoom Shield enables Judgment on its target for 7 s
    • PvE damageVicious Strike, Decisive Strike, Desperate Strike, Threatening Blow, Judgment and Debilitating Smash +10% damage, Annihilate +7%; Punishment grants Executor (+200 accuracy, +10% damage amplification for 10 s); Enhance Health +2.5% HP per level (from 2%); Block Pain reworked, 20 s cooldown
    • PvE damageJudgment castable while moving, with extra damage and guaranteed crit specializations; Punishing Benediction adds crit
    • TankingIronclad Defense adds +1% Endurance per skill level
    • UtilityFaster Shield Smite, Judgment and Empyrean Lord's Punishment; buffs scale with attack speed; Noble Armor stays on after death
    • PvE damagePunishing Strike and Punishing Benediction +15% damage, Judgment +10%; more stagger damage on several skills; Taunt now weakens NPCs (-10% attack for 15 s); Insulting Roar threat 50% to 100%; Debilitating Smash defense cut 20% to 25%