Party buffs
Chanter vs Cleric and what stacks
Updated Oct 4, 2026
Sections
Group rules
- 5-player groups: 1 tank, 3 DPS, 1 support is what 99% of random groups run (TheWhelps).
- Duplicate buff classes waste buffs (two Clerics' auras don't stack). Duplicate DPS is fine.
- Templar + Gladiator works: different buffs, and the Templar holds aggro.
- Chanter + Cleric works (Anders). Their first two buffs overlap and the Chanter's version wins, so the Cleric drops Light of Protection.
- Sanctuary (10-player raid) is two groups.
The "perfect" party of 5
Templar + Gladiator + Chanter + Cleric + one ranged DPS: every buff class, plus one ranged to balance three melee. Worth it for world bosses or ranking runs; random groups won't wait for it (TheWhelps).
Chanter vs Cleric buffs (KR values, Duky's sheet)
| Chanter | Cleric |
|---|---|
| Undefeated Mantra (toggle): 22.5% PvE damage and tolerance, +200 crit, +200 accuracy, +10% crit damage, +10% double chance, +20% perfect | Light of Protection (toggle): 22.5% PvE damage and tolerance, +20% incoming heal, +200 accuracy, +20% max HP, +10% double chance, +20% perfect. Doesn't stack with Mantra |
| Power of the Storm (22.5 s every 1 min): +20% combat speed, 10% cooldown reduction, +200 accuracy, +200 crit, +5% attack, +10% weapon damage | Earth's Blessing (20 s every 30 s): +10% double chance, +10% defence, +10% attack |
| Sprint Mantra: move speed, incoming heal, stamina regen, heal-on-hit | Summon Resurrection: mass revive with 3-11 s of invincibility (saves revive stones) |
Who needs a Chanter most: Assassin and Sorcerer, which live on combat speed and cooldown reduction (Anders).
What Global week-1 top parties look like (NotMeter)
The top rows on each Global boss list their party. Common pattern: one tank (Templar or Gladiator), Chanter + Cleric, and 1-2 DPS. The #1 Gladiator row on Vakarn (Tiere) was Gladiator + Spiritmaster + Templar + Chanter + Cleric.