Spiritmaster build guide
Abyss, bosses and PvP presets
Sections
One build for three jobs, each on its own skill preset: 1 Abyss and open world, 2 bosses, 3 pure PvP. For how the spirits work and the 3 or 4 spirit question, see Spiritmaster basics.
Setup
- Macro (presets 1 and 2): 1. Dimensional Control (key T), 2. Summon: Water Spirit (key 1), 3. Elemental Fusion (key 2), delay 10 ms each. Each step uses the first ready skill on that key's stack, so step 1 also fires Jointstrike: Corrode, Jointstrike: Curse and Combustion, and step 2 summons the next spirit in line.
- In a fight: Q twice (Flame Blessing, then Spirit's Benediction), E (Summon: Ancient Spirit), then hold the macro key and left click (Cold Shock). Flame Blessing first because it lasts longer, so none of Spirit's Benediction is wasted.
- With a Chanter in the party: wait up to 2 seconds for their Power of the Storm before the Ancient Spirit. "If they don't use it like after 2 seconds, just use your ancient spirit anyways."
- Held macro stops firing: players under Anku's video report that Cold Shock and Dimensional Control get ignored in long fights. Releasing the key and pressing it again fixes it.
- Switch preset: Alt + Numpad 4, 5 or 6, outside combat. Each preset keeps its own levels, stigmas, picks, hotbar and macro.
Class basics
- Each time a spirit uses its skill you get 1 Element stack. At 4 you get Four Elements and can cast Elemental Fusion. The Ancient Spirit gives 4 at once.
- Elemental Fusion's last line (25% chance to regain Four Elements) lets you cast it again right away. Anku calls it "very important".
- Jointstrike skills also make the spirit you have out use its skill, so they feed stacks too.
- Spirit Revitalization takes 1 second off spirit cooldowns on a hit, so the Ancient Spirit comes back sooner. More Combat Speed means more hits.
- Rapid Scattershot is only worth it at 16 and without much Cooldown Reduction. Below 16, Combustion and Elemental Fusion always do more (Anku).
How to read the pictures
- Skill card: the bar as in the Skill window, row 0 fires first, key labels in the bottom row. Corner numbers = the upgrade order, circles for skills, squares for stigmas, green first, red last, grey = leave at level 1. The same number means the same priority.
- Specialties: the three picks at level 20. Orange dot Anku, cyan dot NotMeter's top 20 rankers (picked by at least half), green dot geunpal, split dot several. A red slash is a pick no source shows at 20, filled in from their other picks.
- Stigma ladder: Shards = everything spent on stigmas. Go down to the last row you can afford. A stigma only gets a new line at 5, 10, 15 and 20. Stigmas reset any time.
- Costs (game files, every class): skill points take a skill to level 10 at most, 21 points from 1 to 10. Stigmas take 75 shards to 20. Levels above 10 come from gear, Arcana and the Daevanion boards.
Preset 1 Abyss and open world (PvE and PvP)
Grobs uses his boss macro and only swaps stigmas "for the Abyss, the weekly Arena and Battlefield". Skills, picks and macro as preset 2.

| Stigma | Why (Grobs) |
|---|---|
| Summon: Ancient Spirit | Always |
| Jointstrike: Corrode | At level 15 it cuts the target's healing by 70%, and every class heals a lot in PvP |
| Siphon | Heals you, gives you a shield and stuns the target for 3 seconds. 30 second cooldown |
| Command: Proxy | Your emergency button. You take much less damage for a short time, and part of it goes to a spirit instead |

Preset 2 Bosses and dungeons
Anku's preset.
1. Skills


2. Specialties


- Cold Shock: if MP is no problem, or the fight is very short, Multi-Hit instead of the MP line (Anku). 19 of the top 20 rankers take Multi-Hit.
- Jointstrike: Curse: 12 is enough (Anku).
- Rapid Scattershot: Anku doesn't use it. 16 of the top 20 rankers run it at 16 with Multi-Hit and -1s all skill cooldowns.
Anku's tooltips




3. Stigmas

Anku: Jointstrike: Corrode at 5 "at all time", because it makes the target take more damage from spirits. Summon: Ancient Spirit to 15 "even before making benediction level 20". Spirit's Benediction stays at 1 or 10 until it can go to 20, then the Ancient Spirit to 20, Corrode "if you can make it 20, make it 20". Flame Blessing last: "it doesn't really do anything" much, Critical Damage Boost at 15.

4. Upgrade order

Anku: Combustion and Elemental Fusion "as fast as possible", then Fire Spirit, Water Spirit "also helps", then his levels. Passives in his order: Spirit Strike "the most important one", Mental Focus, Element Unification, Spirit Revitalization, then his levels. His two lowest passives, Spirit Communion and Revitalization Contract, are the two "you don't need to level up at all in PvE". With fewer skill points, go down the order and stop when you run out.
| Passive | What it does |
|---|---|
| Spirit Strike | PvE Damage Boost and Perfect Chance. On every gear piece, the Chalice and the Bell |
| Mental Focus | Double Chance |
| Element Unification | Critical Damage Boost each time a spirit uses a skill, stacks up to 5 times |
| Spirit Revitalization | A chance to take 1 second off spirit cooldowns on hit |
| Spirit Protection | The defensive passive, "just level it up as well" |
Preset 3 Pure PvP
geunpal's PvP setup (Korean server #1 Spiritmaster, video of 14 Aug 2026). His points:
- Earth Spirit is the main spirit in PvP: it can Taunt the enemy (30% chance, 2 s). He doesn't use Water Spirit in PvP.
- Soul's Cry at 20: 70% chance to Fear for 7 s.
- Revitalization Contract is the most important passive: Status Effect Resist, and a heal at 10% HP. "Pull it from all your gear." Spirit Strike next, then Spirit Protection, Spirit Revitalization and Element Unification. He skips Mental Focus.
- Stigmas: Seize Magic, Summon: Ancient Spirit and Siphon at the highest level ("without the Ancient Spirit there's almost no damage"). In Korea, where stigmas go to 25, he also runs Spirit's Benediction, Kaisinel's Power and Command: Proxy; Global has four slots. Jointstrike: Corrode or Magic Block are fine swaps.
- Gear: Status Effect Chance on weapon and guard, Status Effect Resist on every piece, Willpower, HP and Revitalization Contract. Accuracy matters again now that many players stack Evasion and Block.
- Genus for PvP: Accuracy in every slot except 3, 6 and 9 (Weapon Damage Boost, Weapon Damage Tolerance, Weapon Damage Boost). Special board: Attack.




Upgrade order: geunpal calls Combustion, Elemental Fusion and Defiance at 20 required, recommends Jointstrike: Curse and Soul's Cry at 20, runs Cold Shock at 20 ("many use 16"), and Fire Spirit, Earth Spirit and Dimensional Control at 16. He gives no bar or macro.
Gear
Arcana

Four Vigor cards and the Bell of Magic. The Mirror is Vigor for its Illusion (Cooldown Reduction). Later, with enough Cooldown Reduction, the Mirror of Magic gives more Double Chance (Anku).
| Card | Lines to look for | Anku's lines |
|---|---|---|
| Compass of Vigor | Combustion +4. Best: Combustion +4, Water Spirit +2, Wind Spirit +2 | Combustion +4, Defiance +2, Soul's Cry +2, Water Spirit +1 |
| Parchment of Vigor | Elemental Fusion +4, Fire Spirit +2 or +3, the rest on Dimensional Control | Elemental Fusion +3, Dimensional Control +2, Jointstrike: Curse +2, Fire Spirit +2 |
| Mirror of Vigor | Mental Focus +4, the rest on Corrode | Mental Focus +4, Corrode +3, Spirit Protection +1, Revitalization Contract +1 |
| Bell of Magic | Spirit Strike +4, the rest on Element Unification or Spirit Revitalization | Element Unification +3, Spirit Revitalization +3, Spirit's Descent +2, Spirit Strike +1 |
| Chalice of Vigor | Spirit Strike. Early on Elemental Fusion or Combustion to reach 20, later as many passives as you can | Spirit Strike +3, Elemental Fusion +2, Jointstrike: Curse +2, Element Unification +2 |
How cards roll and what transmuting costs: Arcana cards.
Soul Binding
Anku's goal rolls for PvE. Nobody gets them all, "but this would be the goal".
| Piece | Lines |
|---|---|
| Weapon and guard | Combat Speed, Weapon Damage Boost, Damage Boost, Attack, Might. Multi-Hit Chance once the Philosopher's Stone is unlocked |
| Helmet | Double Chance, Attack increase, Spirit Strike, Mental Focus, Element Unification (Attack instead of Element Unification is fine) |
| Pauldrons | Critical Damage Boost, Double Chance, the passives |
| Breastplate | Damage Boost, Perfect Chance, the passives |
| Legs | Attack increase, Damage Tolerance, Perfect Chance, Spirit Strike, Mental Focus |
| Gloves | Combat Speed, Perfect Chance, the three passives |
| Cloak | Double Chance, Attack increase, the three passives |
| Boots | Move Speed, Perfect Chance, the passives |
| Earrings | Might, Attack, Spirit Strike, Mental Focus, Move Speed |
| Necklace | Combat Speed, Might, the passives |
| Rings | Might, Attack, Elemental Fusion, Combustion, and Summon: Fire Spirit or another skill |
Anku's gear today (NotMeter, 10 Nov)
Splendent Ebony Dragon Lord orb, guard and accessories, Nuakum armour, all +15.
| Piece | Soul Binding |
|---|---|
| Orb | Attack 51, Might 32, Combat Speed 13%, Multi-hit Chance 9.6%, Weapon Damage Boost 9.6%, Accuracy 98 |
| Guard | Weapon Damage Boost 7.7%, Damage Boost 5.9%, Attack 43, Might 27, Combat Speed 10.1%, Status Effect Chance 20.5% |
| Helm | Accuracy 50, Attack increase 2.1%, HP 200, Spirit Strike |
| Pauldrons | Critical Damage Boost 12.2%, Double Chance 1.7%, Mental Focus, Element Unification |
| Breastplate | Damage Boost 6.2%, Willpower 17, Attack 32, Element Unification |
| Greaves | Damage Tolerance 10.9%, Accuracy 50, Critical Hit 42, Corrode |
| Gloves | Combat Speed 6.9%, Attack 21, Consecutive Countercurrent, Corrode |
| Boots | Perfect Chance 4.1%, Critical Hit 36, HP 181, Move Speed 9.5% |
| Cloak | Double Chance 1.6%, Attack increase 1.6%, Natural HP Regen 35, Critical Damage Tolerance 10.7%, Mental Focus |
| Necklace | Accuracy 70, Combat Speed 4.4%, HP 265, Mental Focus, Spirit Revitalization, Spirit Strike |
| Earrings | Attack 31, Precision 16, Critical Hit 44, HP 199, Mental Focus. Second: Attack 31, HP 232, Accuracy 56, Critical Hit 44, Spirit Strike |
| Rings | Attack 29, HP 178, Combustion, Cold Shock, Elemental Fusion, Water Spirit. Second: Attack 29, Might 14, Critical Hit 40, Cold Shock, Elemental Fusion, Combustion |
Theostones (weapon and guard only)
Anku (NotMeter): Vidar's Dignity on the orb, Khrudgelmir's Silence on the guard. Upgrading an item to a new tier removes its Theostone, so cheap ones until the item is final.
Wings, titles, closet and Pantheon
- Wings: Talisra Wings from the Season Shop are best in slot for their Cooldown Reduction. Do the weekly Season Missions, "especially transcendence gives a lot of points". Until then Forest Spirit Wings or Dark Veil Wings (Anku).
- Titles (Anku, NotMeter): Unbound by Genus, Saint of Altgard, Empty Closet.
- Empty Closet: "huge for spirit masters", Combat Speed and Cooldown Reduction. Achievements > Collection > collect 700 skins. Check the Black Market for cheap skins.
- Pantheon: Wisdom and Illusion paintings in all 12 slots, for Double Chance and Cooldown Reduction. About seven come from dungeons (four gold and three Heroic from the Hard modes), the rest from blue Shugo paintings or field bosses.
Genus Insight (PvE)
Genus Insight is under Pets. Each of the five boards (Special, Varian, Cogni, Natura and Fera) has 9 slots. You reroll them with Auto-Analysis until a good stat appears, then lock that slot. Take all five boards to level 10 before locking anything: level 10 gives the title Unbound by Genus, and the best rolls only show up at levels 9 and 10.

| Slot | Stat (Anku) |
|---|---|
| 1 and 5 | Max Attack or Attack Bonus |
| 2 and 8 | HP increase |
| 3, 6 and 9 | Accuracy Bonus or Critical Hit |
| 4 | Board by board, table below |
| 7 | PvE Damage Tolerance or Damage Tolerance. Special: Damage Tolerance |
| Board | Slot 4 (Anku) | Keep | Best | Slot 7 keep / best |
|---|---|---|---|---|
| Special | Double Chance | 2% | 3% | Damage Tolerance 2% / 3% |
| Varian | PvE Damage Boost, or Front or Back Attack Damage Boost | 2.8% (PvE), 2% (Back) | 4%, 3% | PvE Damage Tolerance 2.5% / 4% |
| Cogni | PvE Damage Boost or Damage Boost | 2.8% | 4% | PvE Damage Tolerance 2.5% / 4% |
| Natura | PvE Damage Boost or Perfect Chance | 2.8% | 4% | PvE Damage Tolerance 2.5% / 4% |
| Fera | Weapon Damage Boost, PvE Damage Boost or Damage Boost | 2% (Weapon) | 3% | PvE Damage Tolerance 2.5% / 4% |
Keep values follow the Genus guides (TheWhelps, Nellan97, XifanGG): slots 1 and 5 Max Attack 12 or Attack Bonus 9 and up, slots 3, 6 and 9 Critical Hit 15 or Accuracy Bonus 25 and up, slots 2 and 8 HP increase 1.2% and up.
How to roll:
- Open Auto-Analysis. In the slot you want, set Properties to the stat and the grade to Unique. Leave every other slot on None. Heroic rolls stop it too.
- When it stops, check the number. At or above Keep: lock the slot. Below: run it again.
Lock order (every lock makes each roll more expensive): 1. slot 4, 2. slot 1 or 5, whichever hits first, 3. the other one, 4. slot 7, 5. slots 3, 6 and 9, 6. slots 2 and 8. Steps 1 and 2 on all five boards before step 3 on any. Universal Soul Crystals only on the Special board, until its slots 4, 1 and 5 are locked. Later, Heroic rolls on slots 4, 1 and 5, locking only ones at 90% of Best or more.
What a roll costs
At level 10 each roll has a 15% chance to be Unique and 5% to be Heroic, split over the 12 to 14 stats a slot can roll. Each roll costs 4 crystals and 1,000 Kinah per unlocked slot, plus a fee per lock (game files).
| Locked slots | Crystals per roll | Kinah per roll |
|---|---|---|
| 0 | 36 | 9,000 |
| 1 | 40 | 10,000 |
| 2 | 44 | 11,000 |
| 3 | 60 | 15,000 |
| 4 | 96 | 24,000 |
| 5 | 172 | 43,000 |
More on the system: Pets and Genus Insight.
Daevanion boards
Anku shows his boards to copy, but says they are built around his Arcana.


