Spiritmaster build guide

Abyss, bosses and PvP presets

Updated Nov 11, 2026Region Global
Sections
  1. Setup
  2. Preset 1 Abyss and open world (PvE and PvP)
  3. Preset 2 Bosses and dungeons
  4. 1. Skills
  5. 2. Specialties
  6. 3. Stigmas
  7. 4. Upgrade order
  8. Preset 3 Pure PvP
  9. Gear
  10. Arcana
  11. Soul Binding
  12. Theostones (weapon and guard only)
  13. Wings, titles, closet and Pantheon
  14. Genus Insight (PvE)
  15. Daevanion boards

One build for three jobs, each on its own skill preset: 1 Abyss and open world, 2 bosses, 3 pure PvP. For how the spirits work and the 3 or 4 spirit question, see Spiritmaster basics.

Setup

  • Macro (presets 1 and 2): 1. Dimensional Control (key T), 2. Summon: Water Spirit (key 1), 3. Elemental Fusion (key 2), delay 10 ms each. Each step uses the first ready skill on that key's stack, so step 1 also fires Jointstrike: Corrode, Jointstrike: Curse and Combustion, and step 2 summons the next spirit in line.
  • In a fight: Q twice (Flame Blessing, then Spirit's Benediction), E (Summon: Ancient Spirit), then hold the macro key and left click (Cold Shock). Flame Blessing first because it lasts longer, so none of Spirit's Benediction is wasted.
  • With a Chanter in the party: wait up to 2 seconds for their Power of the Storm before the Ancient Spirit. "If they don't use it like after 2 seconds, just use your ancient spirit anyways."
  • Held macro stops firing: players under Anku's video report that Cold Shock and Dimensional Control get ignored in long fights. Releasing the key and pressing it again fixes it.
  • Switch preset: Alt + Numpad 4, 5 or 6, outside combat. Each preset keeps its own levels, stigmas, picks, hotbar and macro.
Class basics
  • Each time a spirit uses its skill you get 1 Element stack. At 4 you get Four Elements and can cast Elemental Fusion. The Ancient Spirit gives 4 at once.
  • Elemental Fusion's last line (25% chance to regain Four Elements) lets you cast it again right away. Anku calls it "very important".
  • Jointstrike skills also make the spirit you have out use its skill, so they feed stacks too.
  • Spirit Revitalization takes 1 second off spirit cooldowns on a hit, so the Ancient Spirit comes back sooner. More Combat Speed means more hits.
  • Rapid Scattershot is only worth it at 16 and without much Cooldown Reduction. Below 16, Combustion and Elemental Fusion always do more (Anku).
How to read the pictures
  • Skill card: the bar as in the Skill window, row 0 fires first, key labels in the bottom row. Corner numbers = the upgrade order, circles for skills, squares for stigmas, green first, red last, grey = leave at level 1. The same number means the same priority.
  • Specialties: the three picks at level 20. Orange dot Anku, cyan dot NotMeter's top 20 rankers (picked by at least half), green dot geunpal, split dot several. A red slash is a pick no source shows at 20, filled in from their other picks.
  • Stigma ladder: Shards = everything spent on stigmas. Go down to the last row you can afford. A stigma only gets a new line at 5, 10, 15 and 20. Stigmas reset any time.
  • Costs (game files, every class): skill points take a skill to level 10 at most, 21 points from 1 to 10. Stigmas take 75 shards to 20. Levels above 10 come from gear, Arcana and the Daevanion boards.

Preset 1 Abyss and open world (PvE and PvP)

Grobs uses his boss macro and only swaps stigmas "for the Abyss, the weekly Arena and Battlefield". Skills, picks and macro as preset 2.

Preset 1 skill card
Preset 1: the boss bar with Siphon and Command: Proxy on Q, Jointstrike: Corrode on T, Summon: Ancient Spirit on E.
StigmaWhy (Grobs)
Summon: Ancient SpiritAlways
Jointstrike: CorrodeAt level 15 it cuts the target's healing by 70%, and every class heals a lot in PvP
SiphonHeals you, gives you a shield and stuns the target for 3 seconds. 30 second cooldown
Command: ProxyYour emergency button. You take much less damage for a short time, and part of it goes to a spirit instead
Preset 1 stigma ladder
Preset 1 stigma shards.

Preset 2 Bosses and dungeons

Anku's preset.

1. Skills

Preset 2 skill card
Anku's bar, stigmas, macro and passives, with the upgrade order in the corners.
Anku's bar and in-game macro
Anku's bar and macro in the game.

2. Specialties

Level 20 picks for Elemental Fusion, Combustion, Fire Spirit, Water Spirit, Dimensional Control and Cold Shock
Orange dot Anku, cyan dot NotMeter top 20, red slash filled in.
Level 20 picks for Jointstrike: Curse, Wind Spirit, Earth Spirit and Defiance
Orange dot Anku, cyan dot NotMeter top 20, red slash filled in.
  • Cold Shock: if MP is no problem, or the fight is very short, Multi-Hit instead of the MP line (Anku). 19 of the top 20 rankers take Multi-Hit.
  • Jointstrike: Curse: 12 is enough (Anku).
  • Rapid Scattershot: Anku doesn't use it. 16 of the top 20 rankers run it at 16 with Multi-Hit and -1s all skill cooldowns.
Anku's tooltips
Tooltips for Elemental Fusion, Combustion, Summon: Fire Spirit and Summon: Water Spirit
Elemental Fusion, Combustion, Summon: Fire Spirit and Summon: Water Spirit.
Tooltips for Dimensional Control, Jointstrike: Curse, Cold Shock and Summon: Wind Spirit
Dimensional Control, Jointstrike: Curse, Cold Shock and Summon: Wind Spirit.
Tooltips for Summon: Earth Spirit and Defiance
Summon: Earth Spirit and Defiance.
Tooltips for Spirit Strike, Mental Focus, Element Unification and Spirit Revitalization
Spirit Strike, Mental Focus, Element Unification and Spirit Revitalization at Anku's levels.

3. Stigmas

Preset 2 stigma ladder
Preset 2 stigma shards.

Anku: Jointstrike: Corrode at 5 "at all time", because it makes the target take more damage from spirits. Summon: Ancient Spirit to 15 "even before making benediction level 20". Spirit's Benediction stays at 1 or 10 until it can go to 20, then the Ancient Spirit to 20, Corrode "if you can make it 20, make it 20". Flame Blessing last: "it doesn't really do anything" much, Critical Damage Boost at 15.

Tooltips for Enhance: Spirit's Benediction, Summon: Ancient Spirit, Jointstrike: Corrode, Flame Blessing and Jointstrike: Destructive Attack
The four stigmas at level 20, and Jointstrike: Destructive Attack, the option for the last slot.

4. Upgrade order

Preset 2 upgrade order
Raise skills in this order, the same number means the same priority.

Anku: Combustion and Elemental Fusion "as fast as possible", then Fire Spirit, Water Spirit "also helps", then his levels. Passives in his order: Spirit Strike "the most important one", Mental Focus, Element Unification, Spirit Revitalization, then his levels. His two lowest passives, Spirit Communion and Revitalization Contract, are the two "you don't need to level up at all in PvE". With fewer skill points, go down the order and stop when you run out.

PassiveWhat it does
Spirit StrikePvE Damage Boost and Perfect Chance. On every gear piece, the Chalice and the Bell
Mental FocusDouble Chance
Element UnificationCritical Damage Boost each time a spirit uses a skill, stacks up to 5 times
Spirit RevitalizationA chance to take 1 second off spirit cooldowns on hit
Spirit ProtectionThe defensive passive, "just level it up as well"

Preset 3 Pure PvP

geunpal's PvP setup (Korean server #1 Spiritmaster, video of 14 Aug 2026). His points:

  • Earth Spirit is the main spirit in PvP: it can Taunt the enemy (30% chance, 2 s). He doesn't use Water Spirit in PvP.
  • Soul's Cry at 20: 70% chance to Fear for 7 s.
  • Revitalization Contract is the most important passive: Status Effect Resist, and a heal at 10% HP. "Pull it from all your gear." Spirit Strike next, then Spirit Protection, Spirit Revitalization and Element Unification. He skips Mental Focus.
  • Stigmas: Seize Magic, Summon: Ancient Spirit and Siphon at the highest level ("without the Ancient Spirit there's almost no damage"). In Korea, where stigmas go to 25, he also runs Spirit's Benediction, Kaisinel's Power and Command: Proxy; Global has four slots. Jointstrike: Corrode or Magic Block are fine swaps.
  • Gear: Status Effect Chance on weapon and guard, Status Effect Resist on every piece, Willpower, HP and Revitalization Contract. Accuracy matters again now that many players stack Evasion and Block.
  • Genus for PvP: Accuracy in every slot except 3, 6 and 9 (Weapon Damage Boost, Weapon Damage Tolerance, Weapon Damage Boost). Special board: Attack.
Level 20 PvP picks for Combustion, Elemental Fusion, Defiance, Jointstrike: Curse, Soul's Cry and Cold Shock
Green dot geunpal, red slash filled in.
Level 20 PvP picks for Fire Spirit, Earth Spirit and Dimensional Control
Green dot geunpal, red slash filled in.
Preset 3 stigma ladder
Preset 3 stigma shards.
Preset 3 upgrade order
geunpal's groups: required at 20, recommended at 20, then 16.

Upgrade order: geunpal calls Combustion, Elemental Fusion and Defiance at 20 required, recommends Jointstrike: Curse and Soul's Cry at 20, runs Cold Shock at 20 ("many use 16"), and Fire Spirit, Earth Spirit and Dimensional Control at 16. He gives no bar or macro.

Gear

Arcana

Anku's Arcana cards
Anku's five cards, all +5 gold.

Four Vigor cards and the Bell of Magic. The Mirror is Vigor for its Illusion (Cooldown Reduction). Later, with enough Cooldown Reduction, the Mirror of Magic gives more Double Chance (Anku).

CardLines to look forAnku's lines
Compass of VigorCombustion +4. Best: Combustion +4, Water Spirit +2, Wind Spirit +2Combustion +4, Defiance +2, Soul's Cry +2, Water Spirit +1
Parchment of VigorElemental Fusion +4, Fire Spirit +2 or +3, the rest on Dimensional ControlElemental Fusion +3, Dimensional Control +2, Jointstrike: Curse +2, Fire Spirit +2
Mirror of VigorMental Focus +4, the rest on CorrodeMental Focus +4, Corrode +3, Spirit Protection +1, Revitalization Contract +1
Bell of MagicSpirit Strike +4, the rest on Element Unification or Spirit RevitalizationElement Unification +3, Spirit Revitalization +3, Spirit's Descent +2, Spirit Strike +1
Chalice of VigorSpirit Strike. Early on Elemental Fusion or Combustion to reach 20, later as many passives as you canSpirit Strike +3, Elemental Fusion +2, Jointstrike: Curse +2, Element Unification +2

How cards roll and what transmuting costs: Arcana cards.

Soul Binding

Anku's goal rolls for PvE. Nobody gets them all, "but this would be the goal".

PieceLines
Weapon and guardCombat Speed, Weapon Damage Boost, Damage Boost, Attack, Might. Multi-Hit Chance once the Philosopher's Stone is unlocked
HelmetDouble Chance, Attack increase, Spirit Strike, Mental Focus, Element Unification (Attack instead of Element Unification is fine)
PauldronsCritical Damage Boost, Double Chance, the passives
BreastplateDamage Boost, Perfect Chance, the passives
LegsAttack increase, Damage Tolerance, Perfect Chance, Spirit Strike, Mental Focus
GlovesCombat Speed, Perfect Chance, the three passives
CloakDouble Chance, Attack increase, the three passives
BootsMove Speed, Perfect Chance, the passives
EarringsMight, Attack, Spirit Strike, Mental Focus, Move Speed
NecklaceCombat Speed, Might, the passives
RingsMight, Attack, Elemental Fusion, Combustion, and Summon: Fire Spirit or another skill
Anku's gear today (NotMeter, 10 Nov)

Splendent Ebony Dragon Lord orb, guard and accessories, Nuakum armour, all +15.

PieceSoul Binding
OrbAttack 51, Might 32, Combat Speed 13%, Multi-hit Chance 9.6%, Weapon Damage Boost 9.6%, Accuracy 98
GuardWeapon Damage Boost 7.7%, Damage Boost 5.9%, Attack 43, Might 27, Combat Speed 10.1%, Status Effect Chance 20.5%
HelmAccuracy 50, Attack increase 2.1%, HP 200, Spirit Strike
PauldronsCritical Damage Boost 12.2%, Double Chance 1.7%, Mental Focus, Element Unification
BreastplateDamage Boost 6.2%, Willpower 17, Attack 32, Element Unification
GreavesDamage Tolerance 10.9%, Accuracy 50, Critical Hit 42, Corrode
GlovesCombat Speed 6.9%, Attack 21, Consecutive Countercurrent, Corrode
BootsPerfect Chance 4.1%, Critical Hit 36, HP 181, Move Speed 9.5%
CloakDouble Chance 1.6%, Attack increase 1.6%, Natural HP Regen 35, Critical Damage Tolerance 10.7%, Mental Focus
NecklaceAccuracy 70, Combat Speed 4.4%, HP 265, Mental Focus, Spirit Revitalization, Spirit Strike
EarringsAttack 31, Precision 16, Critical Hit 44, HP 199, Mental Focus. Second: Attack 31, HP 232, Accuracy 56, Critical Hit 44, Spirit Strike
RingsAttack 29, HP 178, Combustion, Cold Shock, Elemental Fusion, Water Spirit. Second: Attack 29, Might 14, Critical Hit 40, Cold Shock, Elemental Fusion, Combustion

Theostones (weapon and guard only)

Anku (NotMeter): Vidar's Dignity on the orb, Khrudgelmir's Silence on the guard. Upgrading an item to a new tier removes its Theostone, so cheap ones until the item is final.

Wings, titles, closet and Pantheon

  • Wings: Talisra Wings from the Season Shop are best in slot for their Cooldown Reduction. Do the weekly Season Missions, "especially transcendence gives a lot of points". Until then Forest Spirit Wings or Dark Veil Wings (Anku).
  • Titles (Anku, NotMeter): Unbound by Genus, Saint of Altgard, Empty Closet.
  • Empty Closet: "huge for spirit masters", Combat Speed and Cooldown Reduction. Achievements > Collection > collect 700 skins. Check the Black Market for cheap skins.
  • Pantheon: Wisdom and Illusion paintings in all 12 slots, for Double Chance and Cooldown Reduction. About seven come from dungeons (four gold and three Heroic from the Hard modes), the rest from blue Shugo paintings or field bosses.

Genus Insight (PvE)

Genus Insight is under Pets. Each of the five boards (Special, Varian, Cogni, Natura and Fera) has 9 slots. You reroll them with Auto-Analysis until a good stat appears, then lock that slot. Take all five boards to level 10 before locking anything: level 10 gives the title Unbound by Genus, and the best rolls only show up at levels 9 and 10.

Anku's Genus Insight plan
Anku's Genus plan with Heroic roll ranges.
SlotStat (Anku)
1 and 5Max Attack or Attack Bonus
2 and 8HP increase
3, 6 and 9Accuracy Bonus or Critical Hit
4Board by board, table below
7PvE Damage Tolerance or Damage Tolerance. Special: Damage Tolerance
BoardSlot 4 (Anku)KeepBestSlot 7 keep / best
SpecialDouble Chance2%3%Damage Tolerance 2% / 3%
VarianPvE Damage Boost, or Front or Back Attack Damage Boost2.8% (PvE), 2% (Back)4%, 3%PvE Damage Tolerance 2.5% / 4%
CogniPvE Damage Boost or Damage Boost2.8%4%PvE Damage Tolerance 2.5% / 4%
NaturaPvE Damage Boost or Perfect Chance2.8%4%PvE Damage Tolerance 2.5% / 4%
FeraWeapon Damage Boost, PvE Damage Boost or Damage Boost2% (Weapon)3%PvE Damage Tolerance 2.5% / 4%

Keep values follow the Genus guides (TheWhelps, Nellan97, XifanGG): slots 1 and 5 Max Attack 12 or Attack Bonus 9 and up, slots 3, 6 and 9 Critical Hit 15 or Accuracy Bonus 25 and up, slots 2 and 8 HP increase 1.2% and up.

How to roll:

  1. Open Auto-Analysis. In the slot you want, set Properties to the stat and the grade to Unique. Leave every other slot on None. Heroic rolls stop it too.
  2. When it stops, check the number. At or above Keep: lock the slot. Below: run it again.

Lock order (every lock makes each roll more expensive): 1. slot 4, 2. slot 1 or 5, whichever hits first, 3. the other one, 4. slot 7, 5. slots 3, 6 and 9, 6. slots 2 and 8. Steps 1 and 2 on all five boards before step 3 on any. Universal Soul Crystals only on the Special board, until its slots 4, 1 and 5 are locked. Later, Heroic rolls on slots 4, 1 and 5, locking only ones at 90% of Best or more.

What a roll costs

At level 10 each roll has a 15% chance to be Unique and 5% to be Heroic, split over the 12 to 14 stats a slot can roll. Each roll costs 4 crystals and 1,000 Kinah per unlocked slot, plus a fee per lock (game files).

Locked slotsCrystals per rollKinah per roll
0369,000
14010,000
24411,000
36015,000
49624,000
517243,000

More on the system: Pets and Genus Insight.

Daevanion boards

Anku shows his boards to copy, but says they are built around his Arcana.

Anku's Nezekan and Zikel boards
Nezekan and Zikel.
Anku's Vaizel and Triniel boards
Vaizel and Triniel.
Anku's Ariel board
Ariel.