Arcana cards
Slots, sets, grades, skill rolls and crafting
Updated Oct 16, 2026Region Global
Sections
The five slots
Every slot comes in a Vigor card and a Magic card. The Vigor and Magic cards give different main stats and count toward different sets.
| Slot | Vigor card (main stat) | Magic card (main stat) | Skill levels it can roll |
|---|---|---|---|
| Chalice | Any of your skills, active or passive | ||
| Parchment | Your first group of 6 active skills | ||
| Compass | Your second group of 6 active skills | ||
| Bell | Stances and core passives | ||
| Mirror | Other passives |
Sets: why 4 Vigor + Bell of Magic
| Set | 2 cards | 4 cards |
|---|---|---|
| Primal Vigor | +60 PvE Attack while HP is 70% or more | +150 PvE Attack while HP is 70% or more |
| Magic Armor | Restores 1,500 MP when MP drops to 20% or less (30s cooldown) | +1,000 PvE Defense while MP is 50% or more |
- Four Vigor cards turn on the full +150 PvE Attack.
- The fifth card is the Bell of Magic, because its Destruction stat gives Attack, which beats the defensive Bell of Vigor.
- On Global, the Chalice of Vigor is the most-worn card for every class among top players.
Grades
| Grade (color) | Item level | Main stat | Skill rolls | Upgrade cap |
|---|---|---|---|---|
| Common (grey) | 20 | 8 | 1 | +2 |
| Rare (green) | 40 | 12 | 2 | +3 |
| Legend (blue) | 60 | 16 | 3 | +4 |
| Unique (gold) | 80 | 20 | 4 | +5 |
Each upgrade level adds item level and main stat.
Skill rolls
- Each card rolls random skills from its slot's pool, for your class only.
- Upgrading levels those skills up, each to at most +4. Once a card has all its skill rolls, every upgrade raises one of them at random (equal odds).
- Card skill levels stack with Daevanion skill nodes and gear. That's how top players reach skill level 16 to 20.
What each card can roll, for every class
The Chalice can roll everything in the other four lists.
| Class | Parchment | Compass | Bell | Mirror |
|---|---|---|---|---|
| Gladiator | Keen Strike, Leaping Slam, Overhead Slam, Ankle Slice, Aerial Snare, Ruinous Blow | Rending Blow, Mocking Blade, Rush Strike, Crushing Wave, Sword Aura Rampage, Defiance | Survival Stance, Blood Absorption, Attack Preparation, Destructive Impulse, Survival Willpower | Protection Armor, Identify Weakness, Impact Hit, Experienced Counterstrike, Murderous Burst |
| Cleric | Earth's Retribution, Debilitating Mark, Chain of Torment, Condemnation, Radiant Recovery, Bolt | Judgment Thunder, Divine Aura, Light of Regeneration, Healing Light, Lightning Strike Scattershot, Defiance | Warm Benediction, Empyrean Lord's Grace, Immortal Veil, Prayer of Concentration, Survival Willpower | Empyrean Lords' Benediction, Healing Enhancement, Heal Block, Radiant Benediction, Earth's Grace |
| Sorcerer | Flame Arrow, Firestorm, Blaze, Frost Burst, Wish of Concentration, Hellfire | Ice Chain, Bittercold Wind, Frost, Winter's Shackles, Flame Scattershot, Defiance | Fire Mark, Cold Snap, Robe of Cold, Grace of Resistance, Revitalization Contract | Robe of Earth, Robe of Flame, Absorb Essence, Grace of Enhancement, Vitality Evaporation |
| Templar | Vicious Strike, Poach, Annihilate, Judgment, Debilitating Smash, Punishment | Pummel, Shield Smite, Shield Rush, Warding Strike, Flash Rampage, Defiance | Enhance Health, Punishing Benediction, Guarding Seal, Insulting Roar, Fury | Warding Shield, Ironclad Defense, Impact Hit, Survival Willpower, Block Pain |
| Assassin | Quick Slice, Shadowstrike, Heart Gore, Whirlwind Slice, Shadow Fall, Insignia Explosion | Ambush, Savage Roar, Infiltrate, Flash Slice, Storm Rampage, Defiance | Heightened Sixth Sense, Apply Poison, Assault Stance, Ambush Stance, Revitalization Contract | Exploit Weakness, Rear Smite, Impact Hit, Defense Break, Determination |
| Ranger | Snipe, Snare Shot, Drill Dart, Burst Arrow, Explosion Trap, Tempest Shot | Deadshot, Marking Shot, Suppressing Arrow, Gale Arrow, Arrow Scattershot, Defiance | Vigilant Eye, Wind Vigor, Hunter's Resolve, Rooting Eye, Revitalization Contract | Concentrated Fire, Focused Eye, Unyielding Resolve, Melee Fire, Hunter's Soul |
| Spiritmaster | Cold Shock, Summon: Fire Spirit, Jointstrike: Curse, Summon: Earth Spirit, Dimensional Control, Elemental Fusion | Combustion, Summon: Water Spirit, Soul's Cry, Summon: Wind Spirit, Rapid Scattershot, Defiance | Spirit Strike, Spirit's Descent, Spirit Revitalization, Spirit Communion, Element Unification | Spirit Protection, Corrode, Mental Focus, Consecutive Countercurrent, Revitalization Contract |
| Chanter | Onslaught, Rushing Smash, Wave Blow, Heat Wave Blow, Dark Crush, Spinning Strike | Incandescent Blow, Impactful Crush, Tremor Crush, Recuperation, Gust Rampage, Defiance | Blessing of Life, Protection Circle, Attack Preparation, Raging Spell, Survival Willpower | Crossguard, Inspiring Spell, Impact Hit, Earth's Promise, Wind's Promise |
Brawler isn't on Global yet.
Where cards come from
Cards drop in the weekly Transcendence dungeons, three slots per dungeon:
| Dungeon | Slots |
|---|---|
| Deus Research Base | Chalice, Compass, Bell |
| Shattered Arkanis | Chalice, Parchment, Mirror |
Higher stages drop better grades. The Chalice is always one grade behind:
| Stage | Item level | Best grade (other slots) | Best grade (Chalice) |
|---|---|---|---|
| 1 | 1,600 | Rare | Common |
| 2 | 1,900 | Legend | Rare |
| 3 | 2,200 | Unique | Legend |
| 4 | 2,500 | Unique | Unique |
Extracting and Transmuting (crafting)
- Extract cards you don't need to get Mysterious Crystals. Crystals also come from Substance Morph and the season shop.
- Transmute makes a gold (Unique) card of the slot and set you choose:
| Transmute | Mysterious Crystals | Kinah |
|---|---|---|
| Unique card, random skills | 5 | |
| + 1 skill you pick | 15 | |
| + 2 skills you pick | 25 |
Upgrading
Feed spare cards or Arcana EXP materials into the card you want to upgrade. The Kinah cost rises each level: a gold card costs 5,000 Kinah for its first level and 98,000 for its last.
Quick plan
- At level 45, wear any 5 cards for the item level.
- Every week, run both Transcendence dungeons.
- Aim for 4 Vigor + Bell of Magic.
- Extract the extras, then transmute a gold Chalice with your key skill.
- Upgrade the gold cards you keep.