Assassin
Three presets for mobs, bosses and PvP, hotbar, macro, Specialty picks and gear
Sections
One build for three jobs, each on its own skill preset: 1 mobs and farming, 2 bosses, 3 PvP. Built on Krix Domi's 3 Nov setup (rank 1 Assassin on NotMeter's Ludra Hard ranking, week of 5 Nov, 267K combat power), with Chae (2,510 Arena rating) and Papi for PvP. Krix's full setup with gear and Genus is in his guide.
How the class works
- Damage comes in burst windows: Illusive Clone plus Swift Contract. Global caps crit chance at 50%, so the build chases cooldown reduction to get the next window sooner.
- Quick Slice at 16 always crits, which is what opens Heart Gore. It is the first skill to 16.
- Storm Rampage only hits a staggered target, and at 16 takes 1s off every cooldown per hit. Below 16 it is not worth a macro slot.
- Flash Slice and Infiltrate are only for getting behind the boss.
Settings
- Macro key: Settings > Key Settings > General > Macro, right click. A mouse button doesn't work in AION 1 Control Mode. Never put the macro on the Quick Slice button: pressing a skill yourself always wins, so the macro would never run.
- Boss facing: Information Display > Combat > Display Boss Orientation Indicator > Back. The whole yellow half-moon counts as behind.
- Presets: Skill window, buttons 1 / 2 / 3 at the top right. Each preset keeps its own skill levels, stigmas, Specialty picks, hotbar and macro. Switch outside combat.
- Preset keys (game defaults, Key Settings > Play): Skill Preset 1 / 2 / 3 = Alt + Numpad 4 / 5 / 6. Gear Preset 1 / 2 / 3 = Alt + Numpad 1 / 2 / 3. Batch Preset 1 / 2 / 3 (gear and skills together) = Insert / Home / Page Up.
- Specialty picks: one pick at skill level 8, two at 12, three at 20. A skill's first three lines open at 8, the fourth at 12, the fifth at 16. Stigmas have no picks, their lines open by themselves at 5, 10, 15 and 20.

The hotbar, and why
A key with stacked skills (rows 0 to 3 above it in the Skill window) fires the first skill on it that is learned, ready and allowed right now, starting at row 0. That is how one macro step can fire four skills. All three presets use the boss preset's keys. A skill moves only where the PvP build presses it by hand.
| Key | Abyss and farming (1) | Bosses (2) | PvP (3) | Why it sits there |
|---|---|---|---|---|
| Left click | Quick Slice | Quick Slice | Quick Slice | Held all fight |
| Right click | Macro | Macro | Macro | The macro, held with left click |
| T | Throw Shadowblade, Heart Gore, Savage Roar | Savage Fang, Insignia Explosion, Triniel's Dagger, Storm Rampage | Insignia Explosion, Heart Gore, Savage Roar | Macro step 1, never pressed by hand |
| 8 | Heart Gore, Savage Roar | Ambush, Whirlwind Slice | Macro step 2 (presets 2 and 3) | |
| 1 | Shadowstrike | Shadowstrike | Shadowstrike | Shadowstrike alone, by hand when ready |
| 2 | Shadow Fall, Whirlwind Slice | Whirlwind Slice, Shadow Fall, Ambush | Shadow Fall | Knockdown and filler |
| 3 | Flash Slice | Flash Slice | Flash Slice | Gap closer |
| 4 | Illusive Clone | Swift Contract, Illusive Clone | Illusive Clone, Evasion Contract | Buffs in one press |
| 5 | Insignia Explosion | Preset 1: by hand for the stun timing | ||
| 6 | Ambush | Preset 1: by hand to break shields | ||
| 7 | Shadow Walk | Shadowstep | Back into Stealth | |
| E | Spiral Slice | (Evasion Stance for Ludra) | Spiral Slice | The stigma attack |
| Q | Infiltrate | Infiltrate | Infiltrate | Teleport behind |
Preset 1: Abyss and farming (PvE and PvP)
Viles' open world and Abyss build (NA East Zikel, 30 Oct), with Chae's open world preset and Krix where Viles shows nothing. One macro step: Throw Shadowblade on T, with Heart Gore and Savage Roar under it.
| Key | Row | Skill | Lv | Specialty picks |
|---|---|---|---|---|
| Left click | 0 | Quick Slice | 20 | Absorbs 0.7% HP, -1s [Insignia Explosion] cooldown on hit, Ignores Block and Evasion and lands as a Critical Hit |
| T | 0 | Throw Shadowblade (stigma) | 20 | none, stigma lines open by level |
| T | 2 | Heart Gore | 19 | Multi-Hit on hit, Resets [Heart Gore] cooldown on landing a Critical Hit |
| T | 3 | Savage Roar | 14 | +20% Skill Speed, -1s [Shadowstrike] cooldown on hit |
| 1 | 0 | Shadowstrike | 13 | +1s Stun duration, +20% caster Critical Damage Boost for 10s on hit |
| 2 | 0 | Shadow Fall | 12 | -5s cooldown, +1s Knockdown duration (Chae's picks, Krix's not shown) |
| 2 | 1 | Whirlwind Slice | 13 | +16m range, +20% Stun Chance (Chae's picks, Krix's not shown) |
| 3 | 0 | Flash Slice | 13 | +6m Range, +1 consecutive use |
| 4 | 0 | Illusive Clone (stigma) | 20 | none, stigma lines open by level |
| 5 | 0 | Insignia Explosion | 20 | Adds rotate effect, +1s Stun duration, -3s cooldown |
| 6 | 0 | Ambush | 14 | Engraves 2 Insignias for 10s on landing as a Back attack, Breaks Protective Shields on hit (Chae's picks, Krix's not shown) |
| 7 | 0 | Shadow Walk (stigma) | 20 | none, stigma lines open by level |
| Q | 0 | Infiltrate | 13 | +10m [Infiltrate] range, Breaks Protective Shields on landing [Infiltrate] |
| E | 0 | Spiral Slice (stigma) | 15 | none, stigma lines open by level |
| Space | 0 | Defiance | 12 | none shown |
- Stigmas: Throw Shadowblade 20, Illusive Clone 20, Shadow Walk 20, Spiral Slice 15. Throw Shadowblade 20 first ("the only thing absolutely needed"), then Illusive Clone to at least 15, then Shadow Walk 20.
- Mobs: hold both mouse buttons. The macro throws the blade, the Shadowblade Pursuit chain (level 5) takes you to the mob, and it resets on every kill. Heart Gore and Savage Roar fire in between.
- A player in reach: key 4 (Illusive Clone), key 1 (Shadowstrike, stun), key 2 (Shadow Fall, knockdown), key 5 (Insignia Explosion, turns them for back hits).
- Shields (Templar, Cleric, Chanter): key 6 (Ambush) breaks them, Q (Infiltrate) too.
- Leaving: key 7 (Shadow Walk). At 20 it resets on a player kill or assist. Attacks out of Stealth crit, so go back in with E (Spiral Slice).
- Passives: Rear Smite first, then Assault Stance, Exploit Weakness and Impact Hit (Viles' order). No points in Storm Rampage.
Preset 2: bosses and dungeons
Krix's PvE preset, 3 Nov, as shown. On Chae's key positions. Full write-up with gear, Genus and his own keys: his guide.
| Key | Row | Skill | Lv | Specialty picks |
|---|---|---|---|---|
| Left click | 0 | Quick Slice | 20 | +50% Multi-Hit on hit, -1s [Insignia Explosion] cooldown on hit, Ignores Block and Evasion and lands as a Critical Hit |
| T | 0 | Savage Fang (stigma) | 20 | none, stigma lines open by level |
| T | 1 | Insignia Explosion | 20 | +50% Multi-Hit on hit, Keep 2 stacks of Insignias after [Insignia Explosion], -3s cooldown |
| T | 2 | Triniel's Dagger (stigma) | 20 | none, stigma lines open by level |
| T | 3 | Storm Rampage | 16 | Multi-Hit on hit, -1s all skill cooldowns on hit |
| 8 | 0 | Heart Gore | 16 | Multi-Hit on hit, Resets [Heart Gore] cooldown on landing a Critical Hit |
| 8 | 3 | Savage Roar | 19 | +20% Skill Speed, -1s [Shadowstrike] cooldown on hit |
| 1 | 0 | Shadowstrike | 13 | +20% caster Critical Damage Boost for 10s on hit, 50% chance to inflict Seal for 5s on hit |
| 2 | 0 | Whirlwind Slice | 1 | none |
| 2 | 1 | Shadow Fall | 8 | Absorbs 10% HP (Chae's picks, Krix's not shown) |
| 2 | 2 | Ambush | 12 | Absorbs 3% HP, 50% chance to trigger [Whirlwind Slice] on hit (Chae's picks, Krix's not shown) |
| 3 | 0 | Flash Slice | 12 | +6m Range, +1 consecutive use |
| 4 | 0 | Swift Contract (stigma) | 20 | none, stigma lines open by level |
| 4 | 1 | Illusive Clone (stigma) | 20 | none, stigma lines open by level |
| Q | 0 | Infiltrate | 10 | +10m [Infiltrate] range |
| Space | 0 | Defiance | 12 | none shown |
- Stigmas: Illusive Clone 20, Swift Contract 20, Savage Fang 20, Triniel's Dagger 20. All three buffs are on 1 minute, Triniel's Dagger on 45 seconds (tooltips and game files).
- Macro: 1. key T (Savage Fang, Insignia Explosion, Triniel's Dagger, Storm Rampage), 2. key 8 (Heart Gore, Savage Roar), 10 ms each.
- Rotation: key 4 (both buffs), Shadowstrike into the boss for its Critical Damage buff, then hold left and right click. The macro fires Savage Fang, then Insignia Explosion, then Triniel's Dagger, with Heart Gore in between. Shadowstrike whenever it is up.
- Ludra: Evasion Stance 20 on E instead of Savage Fang, which comes off the top of T. The last boss can't be attacked from behind in its second phase.
- Heart Gore at 20: Krix adds Absorbs 0.7% HP ("extremely good quality of life").
Passives (his levels): Rear Smite 26, Assault Stance 23, Exploit Weakness 21, Impact Hit 19, Heightened Sixth Sense 16, Defense Break 16, Ambush Stance 15, Determination 15, Revitalization Contract 11, Apply Poison 4.
Preset 3: PvP
Chae's arena preset (2,510 rating, 29 Oct), with Viles' picks where they agree. No Throw Shadowblade.
| Key | Row | Skill | Lv | Specialty picks |
|---|---|---|---|---|
| Left click | 0 | Quick Slice | 22 | +50% Multi-Hit on hit, -1s [Insignia Explosion] cooldown on hit, Ignores Block and Evasion and lands as a Critical Hit |
| T | 0 | Insignia Explosion | 16 | +50% Multi-Hit on hit, -3s cooldown |
| T | 2 | Heart Gore | 16 | Multi-Hit on hit, Resets [Heart Gore] cooldown on landing a Critical Hit |
| T | 3 | Savage Roar | 18 | +20% Skill Speed, Pulls nearby targets on using [Savage Smash] |
| 8 | 0 | Ambush | 9 | Breaks Protective Shields on hit |
| 8 | 1 | Whirlwind Slice | 13 | +16m range, +20% Stun Chance |
| 1 | 0 | Shadowstrike | 12 | +20% caster Critical Damage Boost for 10s on hit, 50% chance to inflict Seal for 5s on hit |
| 2 | 0 | Shadow Fall | 12 | Engraves 3 Insignias for 10s on hit, +1s Knockdown duration |
| 3 | 0 | Flash Slice | 10 | +6m Range |
| 4 | 0 | Illusive Clone (stigma) | 20 | none, stigma lines open by level |
| 4 | 1 | Evasion Contract (stigma) | 20 | none, stigma lines open by level |
| 7 | 0 | Shadowstep (stigma) | 15 | none, stigma lines open by level |
| Q | 0 | Infiltrate | 15 | +10m [Infiltrate] range, Breaks Protective Shields on landing [Infiltrate] |
| E | 0 | Spiral Slice (stigma) | 12 | none, stigma lines open by level |
| Space | 0 | Defiance | 6 | none shown |
- Stigmas: Illusive Clone 20, Evasion Contract 20, Shadowstep 15, Spiral Slice 12. Spiral Slice to 10 first, then Illusive Clone and Evasion Contract to 20.
- Macro: key T (Insignia Explosion, Heart Gore, Savage Roar), then key 8 (Ambush, and Whirlwind Slice while Ambush is on cooldown).
- How to play: key 4 (Illusive Clone, Evasion Contract). In 5v5 only go in on squishy targets. Open with key 1 (Shadowstrike, stun) and key 2 (Shadow Fall, knockdown), then hold both mouse buttons. Hold Spiral Slice (E) until they pop their buffs. Key 7 (Shadowstep) back into Stealth when it goes wrong.
- Shields: Q (Infiltrate) breaks them by hand, Ambush from the macro too.
- Shadowstep or Shadow Walk: Viles rates Shadowstep higher for 1v1 (stun, Evasion, Move Speed, Stealth) and Evasion Contract weaker after the Evasion nerfs.
Every skill
What each active skill does (game files), its five Specialty lines from top to bottom (bold = picked in a preset above), and where it sits.
| Skill | What it does | Specialty lines 1 to 5 | Where |
|---|---|---|---|
| Quick Slice | Up to 4 enemies within 4m, restores MP. | +20% MP restored / Absorbs 0.7% HP / +50% Multi-Hit on hit / -1s [Insignia Explosion] cooldown on hit / Ignores Block and Evasion and lands as a Critical Hit | Left click, every preset. First skill to 16. |
| Insignia Explosion | Up to 4 enemies around a target within 20m, stuns. Damage and stun chance grow with the target's Insignia stacks (1 to 5). | Adds rotate effect / +50% Multi-Hit on hit / Keep 2 stacks of Insignias after [Insignia Explosion] / +1s Stun duration / -3s cooldown | Key T, macro step 1. |
| Heart Gore | Only after you land a crit: up to 4 enemies within 4m, restores MP. | Absorbs 0.7% HP / Engraves 1 Insignia / Up to +20% Critical Hit when less targets hit / Multi-Hit on hit / Resets [Heart Gore] cooldown on landing a Critical Hit | Key 8 row 0, macro step 2 (key T in PvP). No cooldown during Illusive Clone. |
| Savage Roar | 3-hit combo (Savage Roar, Savage Back Kick, Savage Smash), up to 4 enemies, 1 Insignia per hit. | -20% MP consumed / +20% Skill Speed / Up to 12% more damage when less targets are hit / -1s [Shadowstrike] cooldown on hit (bosses) / Pulls nearby targets on [Savage Smash] (PvP) | Key T row 3. |
| Ambush | One target within 4m, +30% damage from behind. | Engraves 2 Insignias on a Back attack / Absorbs 3% HP / Breaks Protective Shields on hit (PvP) / 50% chance to trigger [Whirlwind Slice] on hit / +2 consecutive uses | Key 2 row 2. Not in the macro (key 8, macro step 2, in PvP). |
| Shadowstrike | Moves behind a target within 20m, hits and stuns. | +1s Stun duration / +20% caster Critical Damage Boost for 10s on hit / 50% chance to Seal for 5s (PvP) / 50% chance to Root / Changes to AoE Skill | Key 1 alone, by hand whenever it is up. |
| Whirlwind Slice | One target within 4m, stuns when you evade. | +50% Multi-Hit on hit / Changes to AoE damage / +16m range (PvP) / +20% Stun Chance (PvP) / 25% chance to reset on Evasion | Key 2 row 0 (key 8 row 1 in PvP). Ambush triggers it. |
| Flash Slice | Moves to the other side of a target within 4m, hits up to 4, may Blind. | +2s Blind duration / +6m Range / Up to +20% damage when more targets hit (mobs, bosses) / +1 consecutive use / 50% chance to stun a Blinded target | Key 3, gap closer. 12 gives the second charge. |
| Infiltrate | Moves behind a target within 10m and hits. Blinds after a dodge or while flying. | Restores 300 Stamina on landing (bosses) / +10m range / Breaks Protective Shields on landing (PvP) / Adds [Dark Strike] chain / +20% Blind Chance | Key Q, teleport behind. |
| Shadow Fall | Jumps to a stunned target within 10m, hits and knocks down. | Absorbs 10% HP (bosses) / Engraves 3 Insignias (PvP) / -5s cooldown / +1s Knockdown duration (PvP) / Usable on Blinded targets | Key 2 row 1 (row 0 in PvP). |
| Storm Rampage | Hits a target in Stagger within 4m, nothing else. | Absorbs 5% HP / Restores 120 MP / Changes to mobile skill / Multi-Hit on hit / -1s all skill cooldowns on hit | Key T row 3 in preset 2. Not used in PvP or on mobs. |
| Defiance | Removes Stun, Knockdown, Airborne, Grab, Frost and Fear, then Status Effect Immunity (Tenacity). Ignores cooldown reduction. | Adds [Storm Slice] chain / Restores 1000 Stamina / Restores 20% HP / +2s Tenacity duration / +50% PvE and +25% PvP Damage Tolerance during Tenacity | Space. Picks matter in PvP. |
Passives have no picks. Level them in the order under How to level it, below.
| Passive | What it does (game files) |
|---|---|
| Rear Smite | Back Attack Damage Boost, PvE and PvP Damage Boost. Swift Contract 10 makes it x1.5 |
| Assault Stance | Critical Damage Boost. Swift Contract 15 makes it x1.5 |
| Exploit Weakness | Critical Hit, a chance for Attack up, and clones on crits that engrave Insignias. Illusive Clone 15 makes it x1.5 |
| Impact Hit | Impact-type Chance and Double Chance |
| Ambush Stance | After a rush or movement skill, 10s of extra hits on landing attacks |
| Determination | Extra damage on targets at low HP |
| Heightened Sixth Sense | Evasion and HP, heals on Evasion |
| Defense Break | Lowers Defense and Status Effect Resist of a staggered or impacted target |
| Apply Poison | Poison and lower healing on the target |
| Revitalization Contract | Status Effect Resist, a heal at 10% HP |
Every stigma
Stigma lines open by themselves at 5, 10, 15 and 20 (game files). Bold = used in a preset above.
| Stigma | What it does | 5 / 10 / 15 / 20 | Preset |
|---|---|---|---|
| Illusive Clone | Removes Heart Gore's cooldown and adds extra damage for its duration. 60s cooldown since 28 Oct | +10% Status Effect Chance / +20% Critical Damage Boost / x1.5 Exploit Weakness / 50% chance of extra damage on a crit | 1, 2, 3 |
| Swift Contract | Combat Speed up | -20% MP cost / x1.5 Rear Smite / x1.5 Assault Stance / +10% Combat Speed | 1, 2 |
| Savage Fang | Up to 4 enemies, engraves 5 Insignias, 50 Stagger | +20% damage on more targets / +50 Stagger / +10% PvE Damage Boost for 10s / always crits | 2 |
| Triniel's Dagger | Hits and raises the target's cooldowns, +30% from behind | mobile / -10% all your cooldowns on hit / resets on a kill / +3% all cooldowns | 1, 2 |
| Throw Shadowblade | Ranged hit and Slow | Shadowblade Pursuit chain (jump to the target) / resets on a kill / always crits / hits up to 4 | 1 |
| Evasion Contract | Removes Slow and Root, immunity to both, Evasion up | chance to ignore projectiles / +20% Move Speed / chance to cut all cooldowns 1s on each evade / +100 Evasion | 1 (Abyss), 3 |
| Shadow Walk | Stealth, out of combat only | always crits from Stealth / +20% Move Speed / usable in combat / resets on a player kill assist | 1 (Abyss) |
| Shadowstep | Hits, jumps you back into Stealth | chance to stun / engraves 5 Insignias / +500 Evasion / -15s cooldown | 3 |
| Spiral Slice | Rushes 20m, strips a buff, more damage per buff stripped | strips up to 2 / 3s stun when it strips 2 or more / strips up to 3 / -30s cooldown | 3 |
| Evasion Stance | Evades all damage briefly | +1 use / mobile / +20% Move Speed on evade / 10% HP once after an evade | 2 for Ludra (Krix) |
| Assault Ambush | Up to 4 enemies at range, Blind, Defense up | +10% Attack for 10s / 500 MP damage / +10m range / +20% Blind Chance | early, before Savage Fang 15 |
| Smoke Bomb | Ranged Blind | +10m range / AoE / Slow / +1 use | not used |
| Aerial Bind | Airborne, more likely at 5 Insignias | +16m range / Aerial Slaughter chain / x1.5 Ambush Stance for 10s / -30s cooldown | not used |
How to level it
Skills: Quick Slice to 16 first, then Insignia Explosion and Storm Rampage to 16, then Quick Slice, Heart Gore and Savage Roar to 20. Extra levels after that into Insignia Explosion or Heart Gore. Flash Slice to 12 on the way (second charge). Cooldown first, base damage last.
Stigmas for bosses, as shards come in (Krix's final levels, order worked out from the line effects):
- Illusive Clone 10, then 20.
- Swift Contract 10, 15, then 20.
- Triniel's Dagger 10 (cuts all cooldowns 10%).
- Savage Fang 15 (+10% PvE Damage Boost), then 20.
- Triniel's Dagger 15, then 20.
Passives: Rear Smite, Assault Stance and Exploit Weakness first (Swift Contract and Illusive Clone multiply them by 1.5), then Impact Hit, Ambush Stance and Determination. Defense Break and Apply Poison with what is left.
Small things: Shadowstrike cancels the Assault Ambush animation. Put Determination and Shadow Fall on different keys.
Gear
- Krix's gear (questlog armory, 6 Nov, item level 3,421, 268.8K combat power): crafted Splendent Ebony Dragon Lord weapon, guard and gloves and all five accessories, +20 (gloves +18). Ferocious Horn Den armour (Nuakum helm, pauldrons, breastplate, greaves, boots, cloak) at +17. Abyssal Bracelets +18 from Ludra. Noble Belt +10, Clash Runes +6, Talisra Wings. Ebony is the Asmodian name of the Elyos Wise Dragon Lord.
- Arcana: 4 Vigor cards plus the Bell of Magic. Krix wears the Mirror of Magic instead of the Mirror of Vigor only because it rolled Rear Smite +4. Card lines: Chalice of Vigor Quick Slice until 16, then Insignia Explosion. Parchment Quick Slice, Heart Gore, Insignia Explosion. Compass Savage Roar, Storm Rampage. Bell Assault Stance, Ambush Stance. Mirror Rear Smite, Exploit Weakness, Impact Hit. More in Arcana.
- Wings: Talisra (Season Shop, 210,000 Oath Coin, 4% cooldown reduction) is the goal. Until then Forest Spirit, the strongest worn wing on bosses (boss damage 350, boss flat damage +95, Wing table), and what Chae wears. Dark Veil for PvP ("dark veil until you unlock abyss ones", Chae, 28 Oct).
- Titles: Unbound by Genus (attack), Dominator of Dimensions (own 25 wings, cosmetic ones count: HP 1,000, PvE Damage Tolerance 4.5%), Empty Closet (700 skins, 3.5% cooldown and Combat Speed). Krix's three on 3 Nov. Before those: Saint of Altgard or Saint of Verteron, Through Hell and Back.
- Pantheon: artwork with Illusion [Kaisinel] (cooldown) and Wisdom [Lumiel] (Double Chance). Blue is fine. In the Shugo Festival shop buy the two blue paintings with Illusion and Wisdom first.
- Genus Insight: slot 4 first on every board, the Special board before the others. Assassins take Back Attack Damage Boost on Special and Varian, PvE Damage Boost on Cogni, Natura and Fera (Krix's boards, 3 Nov). Lock costs and the full order: Genus Insight.
Soul Binding: what to roll per slot (Chae, PvE)
>> means far ahead of the rest.
| Slot | PvE |
|---|---|
| Weapon, Guard | Combat Speed >> Weapon Damage Boost > Damage Boost > Might > Multi-Hit Chance > Precision |
| Helmet | Double >> Attack > Weapon Damage Tolerance > Incoming Heal > Endurance |
| Pauldrons | Double >> Critical Damage Boost > Attack > Passives > Endurance |
| Breastplate | Damage Boost > Weapon Damage Tolerance > Attack > Passives > Endurance |
| Legs | Damage Tolerance > Perfect Chance > Attack > Passives > Endurance |
| Gloves | Combat Speed >> Perfect Chance > Attack > Passives |
| Cloak | Double Chance > Perfect Chance > Attack > Weapon Damage Tolerance > Passives |
| Shoes | Move Speed > Perfect Chance > Attack > Passives |
| Rings | Might > Actives / Evasion > Attack |
| Earrings | Might > Move Speed > Passives / Evasion > Attack |
| Necklace | Combat Speed >> Might > Passives / Evasion > Attack |
| Bracelet | Time > Destruction > Wisdom > Freedom / Illusion > Life / Death |