Templar

The Judgment build for dungeons and the Doom Shield build for farming

Updated Oct 24, 2026Region Global
Sections
  1. Where Templar stands
  2. Skill levels
  3. Stigmas
  4. Rotation
  5. The farm build (Leonis)
  6. Gear
  7. Sources

Where Templar stands

The main tank and the easiest, most forgiving class. Always in demand, the only real main tank for hard raids. Damage sits below the pure damage classes by design but isn't far behind Gladiator. Loses most 1v1s but drags fights out, and its 20 m pull is strong on the siege front line. See Choosing a class.

Skill levels

  1. Judgment to 16. Upgrade the Chalice and Parchment Arcana first once you farm Transcendence (item level 1,600). The Arcana crafting tab shows which skills each card can roll. A Chalice of Vigor at 2,000 is a good place for it (Madsin).
  2. Then Ominous Strike, Punishment and Defensive Strike to 16 (subtitle names, check them in game).
  3. Judgment specialization 5 (cooldown reset), then 4 (guaranteed crit, since crit is still low on Global).
  4. Passives: Rage, Scornful Roar, Shock Impulse, Punishing Blessing (Xia).

Stigmas

Every setup runs Noble Armor (it multiplies Rage and Scornful Roar, take it to 15) and Doom Shield (an extra Judgment source while cooldown reduction is low).

SetupThe other twoFor
Safe tankTaunt, Shield of ProtectionCalm runs with any healer. Blocks save stamina
Greedy damageTaunt, Battle BannerMore personal damage on each Banner
Open-world farmDoom Shield at 15Cooldown reset on kills

On KR, block stances now take 0.3 s off their own cooldown on each successful block (14 Oct patch, not on Global yet). Use Shield of Protection on big area attacks.

Rotation

  • Open each fight by charging Punishment by hand for its buff.
  • Macro: Fierce Blow, the main attack chain, then Punishment.
  • Punishment and Doom Shield come off cooldown together. If you just hold the macro, Doom Shield fires first and spends the Judgment resource without the buff. Release, cast Punishment, then hold the macro again.
  • Shield Rush (with a dodge) adds about 2 seconds of Judgment.
  • Debilitating Strike is left out: low damage, long animation.

The farm build (Leonis)

  • Doom Shield at 15: "Resets cooldown on defeating an enemy" (game text). Only your own kills count.
  • Doom Shield triggers Judgment. With Judgment at 16, most normal monsters die from that hit, the cooldown resets, and you move to the next one.
  • Swap your protective Stigma for Doom Shield while farming.
  • Settings while farming: Auto Target Upon Skill Use and Pursue Targets with Skill Activation on, so you walk to the nearest monster and cast. Turn Pursue off again afterwards, or it walks you into boss attacks.
  • Leonis reports about 1,000,000 Kinah, 50,000 Abyss Points and sellable drops an hour in a busy Abyss Corridor, at his server's prices. The open-world daily cap of 1,000,000 Kinah still applies. See Kinah and the Market.

Gear

Same stat logic as every damage build: Gear upgrades and the damage formula. Kanon's KR numbers put Judgment over 60% of Templar damage, so skill level lines for Judgment on rings and Arcana are worth more than one more damage line.

Sources

We wrote this guide from these creators' videos and pages and checked what we could against the game.