Class build sheet (Duky)

A cheat sheet for every class

Creator Duky and guildmatesPublished Oct 4, 2026Region Global
Sections
  1. Notation
  2. Shared priorities (identical on almost every tab)
  3. Per class
  4. Gladiator
  5. Templar
  6. Assassin
  7. Ranger
  8. Sorcerer
  9. Spiritmaster
  10. Cleric
  11. Chanter
  12. Brawler
  13. Chanter vs Cleric buffs (sheet tab)
  14. Roadmap tab (credited to "Divided")

Notation

"Snipe (20) - (3/4)" means: get the skill to level 20, and take spec options 3 and 4. Skills marked (20) are your priority while levelling. "N/A" = leave at base.

Macro setup (every class): you must bind a key to the in-game macro. Most people unbind right-click and use it as the macro key, then hold LMB + RMB. Alternative: a mouse button that holds or toggles both.

Shared priorities (identical on almost every tab)

SystemPriority
Manastone statsFront Damage Boost (frontal classes) / Back Damage Boost (Assassin) > Weapon Damage Boost ≈ Critical Damage Boost > Damage Boost > Attack
Enhancing (soul binding)Double Chance (Strike) bonuses > Weapon DMG Boost > DMG Boost > Attack > Accuracy / Crit. Brawler: Smite bonuses first
Weapon soul bindingWeapon Damage Boost > Combat Speed > Might > Precision > Damage Boost > Multi-Hit > Attack
Guard soul bindingWeapon Damage Boost > Combat Speed > Damage Boost > Might > Precision > Multi-Hit > Attack
Bracelets (god stats)Wisdom > Destruction > Time > Illusion > Death > Justice > Life > Space > Freedom > Destiny
BroochesMight > Precision > Accuracy > Crit > Constitution
SealsAttack > Boss Attack > Max Attack > Crit Attack > PvE Attack > Power Shard damage bonus
Arcana card god statsChalice: Time · Parchment: Life/Destiny · Compass: Death/Freedom · Bell: Destruction · Mirror: Illusion/Wisdom · Scales: Destruction · Key: Attack · Hourglass: Defense · Dice: Accuracy · Lantern: Evasion
Arcana card effects to targetKey: Boss Damage, Crit Damage · Hourglass: Max Attack, Boss Attack, Crit Attack · Dice: Double Chance · Lantern: Endurance. Other cards: your class's main skills and passives
Genus Insight (pet boards)Lines 1 & 5: Max Attack > Attack Bonus · Lines 2 & 8: HP % · Lines 3/6/9: Crit, Accuracy > Power Shard (if not capped) · Line 4: Crit Damage / Multi-Hit / Perfect / Double Chance, depending on board · Line 7: Damage Tolerance > Endurance
Wings to levelAzure Flash, Awakened Pride, Blue Wave, Brawler, Dramata Nest, Eroded, Forest Spirit, Illusory Echo, Nightmare, Salvation, Talisra, Ultimate Daeva
TitlesOffensive: Playing God > Unbound Genus > Guardian of Verteron · Defensive: Saint of Verteron / Rule All Creation / Dominator of All Dimensions · Special: Empty Closet > Through Hell and Back
GodstonesPoison and beast types do best early; later they're all similar
PantheonColossus: Zikel / Kromede first (Kaisinel in S2) · Statues: Freedom, Death, Space · Paintings: Illusion, Wisdom, then Life

Most-equipped wings (KR/TW data quoted in the sheet): Eroded Wings everywhere (45-77%); Sorcerer is the exception: Talisra Wings 91.5%.

Per class

Gladiator

  • Skills (20): Rending Blow (3/4/5), Overhead Slam (3/4/5), Ruinous Blow (1/4/5). Mocking Blade 16 (1/5), Defiance 16 (3/5). Keen Strike, Leaping Slam, Ankle Slice, Crushing Wave, Rush Strike, Aerial Snare at 12.
  • Passives: Impact Hit > Attack Preparation > Experienced Counter > Murderous Burst > Identify Weakness.
  • Stigmas: Lunge Stance > Zikel's Blessing > Rage Burst > Focused Block. Alternatives: Lifestealing Blade, Wave Armor.
  • Accessories: earring/necklace Impact Hit > Attack Preparation > Experienced Counter.
  • Play: hold the macro. Mana is tight until RMB reaches 16, so weave LMB early (it's your mana source).

Templar

  • Skills (20): Vicious Strike, Pummel, Judgment, Punishment (all 3/4/5). Warding Strike 16 (1/5). Poach, Shield Smite, Debilitating Smash, Shield Rush, Annihilate at 12.
  • Passives: Fury > Impact Hit > Insulting Roar.
  • Stigmas: Battlefield Banner > Taunt > Noble Armor > Doom Shield. Alternatives: Executing Blade, Shield of Protection.
  • Rings: Vicious Strike > Punishment > Judgment.
  • Play: press the Judgment buff and Noble Aura manually on cooldown.

Assassin

  • Skills (20): Quick Slice (3/4/5), Heart Gore (2/4/5), Insignia Explosion (2/3/5). Savage Roar 16, Storm Rampage 16 (4/5).
  • Passives: Rear Smite > Assault Stance > Exploit Weakness > Impact Hit.
  • Stigmas: Illusive Clone > Swift Contract > Triniel's Dagger > Claw of Beast.
  • Stats: Back Damage Boost first (the only class that does).
  • Play: buffs and other actives manually, hold LMB + macro, dash when needed.
  • Extra guides listed: aion2-assassin-guide.onrender.com, assassin.tgustafsson.se.

Ranger

See the full section in Ranger.

  • Skills: Snipe (20) 3/4; Tempest Shot (20) 2/3/5; Drill Dart (20) 3/4/5; Gale Arrow (20) 1/4/5; Dead Shot (20) 2/4/5; Marking Shot (16) 2/3; Burst Arrow (16+) 2/3; Defiance (16) 3/5; Snare Shot (12) 2/3; Explosion Trap (12) 1/3; Suppressing Arrow (12) 1/3; Arrow Scattershot N/A.
  • Passives: Focused Eye > Hunter's Resolve > Hunter's Soul > Concentrated Fire > Vigilant Eye > Rooting Eye.
  • Stigmas: Vaizel's Authority > Bow of Blessing > Supporting Fire > Griffon Arrow. Alternatives: Mother Nature's Breath, Explosive Arrow.

Sorcerer

  • Skills (20): Flame Arrow (3/4/5), Firestorm (2/4/5), Bittercold Wind (1/2/4), Blaze (1/3/5), Wish of Concentration (2/4/5), Hellfire (1/3/5). Winter's Shackles 16 (3/5). Ice Chain, Frost, Frost Burst at 12. Early on, swap some specs for MP/HP sustain.
  • Passives: Robe of Flame > Fire Mark.
  • Stigmas: Element Enhancement > Fire Wall > Delayed Explosion > Cold Storm. Alternatives: Steel Barrier, Glacial Smite.
  • Rings: Wish of Concentration > Hellfire > Bittercold Wind > Blaze > Flame Arrow > Firestorm.
  • In-game macro on RMB. Wings: Talisra.

Spiritmaster

See Spiritmaster.

  • Skills: Combustion (20) 2/4/5; Elemental Fusion (20) 2/3/5; Fire and Water Spirit (16-20) 2/3/5; Jointstrike: Curse (16-20) 1/2/3; Cold Shock (16+) 3/4; Dimensional Control (16) 2/3; Earth Spirit (12-16) 2/3; Defiance (16) 3/5; Wind Spirit, Soul's Cry, Rapid Scattershot N/A.
  • Passives: Spirit Strike > Mental Focus > Element Unification > Spirit Revitalization.
  • Stigmas: Summon: Ancient Spirit > Enhance: Spirit's Benediction > Jointstrike: Corrode > Flame Blessing. Alternatives: Jointstrike: Destruction, Siphon.
  • Rings: Elemental Fusion > Combustion > Curse > Fire Spirit > Water Spirit.
  • Cape: Wind's Promise > Impact Hit > Smite (as written in the sheet).
  • Play: press buffs 1-3 manually, then hold LMB + RMB. Wind Spirit is mostly for mobbing. You can summon spirits a few seconds before the pull.
  • Linked in-depth guide: aion2-elementalist-guide.netlify.app.

Cleric

  • Skills (20): Judgment Thunder (1/2/5), Divine Aura (3/4/5), Condemnation (2/4/5), Healing Light (1/4/5), Radiant Recovery (2/3/5), Bolt (3/4/5). Light of Regeneration 16 (4/5). Earth's Retribution, Debilitating Mark, Chain of Torment at 12.
  • Passives: Empyrean Lord's Grace > Earth's Grace > Healing Enhancement > Warm Benediction.
  • Stigmas (damage-focused, once content is on farm): Light of Protection > Earth's Punishment > Noble Aura > Prayer of Amplification. For progression, swap #3/#4 for Benevolence or Summon Resurrection. Drop Light of Protection if a Chanter is in the group (the auras don't stack).
  • Play: Prayer of Amplification first (biggest self-buff); Noble Aura is your #2 damage skill, so summon it pre-pull. Hold the macro, charge Bolt (3), heal when needed. Weave LMB early or you'll run out of mana.

Chanter

  • Skills (20): Onslaught (3/4/5), Dark Rush (3/4/5), Spinning Strike (1/2/3). Incandescent Blow 16 (3/5), Recuperation 16-20 (1/4). Rushing Smash, Impactful Crush, Heat Wave Blow, Tremor Crush, Wave Blow at 12.
  • Passives: Wind's Promise > Impact Hit > Attack Preparation > Earth's Promise > Inspiring Spell.
  • Stigmas: Undefeated Mantra > Power of the Storm > Sprint Mantra > Marchutan's Wrath > Guardian's Blessing > Focused Defense / Impending Authority.
  • Rings: Dark Crush > Onslaught > Spinning Strike > Recuperation > Incandescent Blow.
  • Play: press Marchutan (3) manually when the macro runs out of Dark Crush procs, to extend Dark Crush uptime.

Brawler

Not on Global yet; the sheet only lists generic priorities (Smite bonuses first; Front Damage Boost).

Chanter vs Cleric buffs (sheet tab)

The first two buffs of each class don't stack; the Chanter's version wins.

ChanterCleric
Toggle auraUndefeated Mantra: 22.5% PvE damage & tolerance, +200 crit, +200 accuracy, +10% crit damage, +10% double chance, +20% perfect chanceLight of Protection: 22.5% PvE damage & tolerance, +20% incoming heal, +200 accuracy, +20% max HP, +10% double chance, +20% perfect chance
Burst buffPower of the Storm (22.5 s, 1 min CD): +20% combat speed, +200 accuracy, +200 crit, 10% CDR, +5% attack, +10% weapon damage boostEarth's Blessing (20 s, 30 s CD): +10% double chance, +10% defence, +10% attack
OtherSprint Mantra: 20-22.5% move speed, +20% incoming heal, +60% natural stamina, +20% restoration, 15% chance to heal 615-677 HP on hit (×3 under 50% HP), +5% enduranceSummon Resurrection (1-2 min CD): revives all fallen party members with 3-11 s invincibility and 20% HP. It saves revive stones; it isn't an extra life

Net difference: Chanter adds 200 crit + 200 accuracy, 10% crit damage, 20% combat speed, 20% move speed, 10% CDR, 5% weapon damage and 5% endurance. Cleric adds 20% max HP, 10% double chance, 10% defence, stronger progression heals, the resurrection and 5% attack. Meta comp takes both, and the Cleric turns off Light of Protection to spend more on heals, shields and its own damage.

Roadmap tab (credited to "Divided")

  1. Story to 45, picking up: sealed dungeons (Daevanion crystals + skill points), regional quests (crystals + gear), feathers (amulet scrolls, stamina, amplification stone shards; there are 188), strongholds (belt scrolls), and rifting (enemy-faction dungeons/strongholds; PvP is toggleable).
  2. At 45: Abyss for feathers and weekly quests; buy a ring with Abyss points; finish leftovers.
  3. Everything to +10 with manastones ≈ 1400 → Vakarn Sky Island (2★). If you're 7/8 and far from pity, use exploration to hit pity.
  4. Deus stage 1: all green cards (blues are a bonus); level belt and amulet → ~1920.
  5. Deus stage 2 + Daevanion board: farm until all blue cards, ideally main skills to +16 → ~2190.
  6. Kromede: finish accessories. If you can't craft the Splendent Dark Dragon Lord weapon, use the Kromede weapon meanwhile.
  7. Ferocious Horn Den: guard and armour (armour lasts all Season 1), all +10 → ~2560.
  8. Deus stage 3/4: all yellow cards with your class's skills so they reach level 20 for Ludra.
  9. Ludra prep: weapon, guard and rings +17; earring and necklace +16; armour and bracelet +15; class runes ~+5.

Systems to work on alongside: stigma points, skill points, board, soul binding, pet Genus, Pantheon, crafted weapon/guard/accessories.

Guide videos it links: Vakarn (HE1MNfy8Zjo), Deus stage 1 (2IRfvEWFvqk), Kromede (lPAX6cNiXO8), Ferocious Horn Den (4lT8erUBNAM).