Class build sheet (Duky)
A cheat sheet for every class
Sections
Video by Duky: How To Get To 1400 Item Level in AION 2 (Oct 4, 2026)
Notation
"Snipe (20) - (3/4)" means: get the skill to level 20, and take spec options 3 and 4. Skills marked (20) are your priority while levelling. "N/A" = leave at base.
Macro setup (every class): you must bind a key to the in-game macro. Most people unbind right-click and use it as the macro key, then hold LMB + RMB. Alternative: a mouse button that holds or toggles both.
Shared priorities (identical on almost every tab)
| System | Priority |
|---|---|
| Manastone stats | Front Damage Boost (frontal classes) / Back Damage Boost (Assassin) > Weapon Damage Boost ≈ Critical Damage Boost > Damage Boost > Attack |
| Enhancing (soul binding) | Double Chance (Strike) bonuses > Weapon DMG Boost > DMG Boost > Attack > Accuracy / Crit. Brawler: Smite bonuses first |
| Weapon soul binding | Weapon Damage Boost > Combat Speed > Might > Precision > Damage Boost > Multi-Hit > Attack |
| Guard soul binding | Weapon Damage Boost > Combat Speed > Damage Boost > Might > Precision > Multi-Hit > Attack |
| Bracelets (god stats) | Wisdom > Destruction > Time > Illusion > Death > Justice > Life > Space > Freedom > Destiny |
| Brooches | Might > Precision > Accuracy > Crit > Constitution |
| Seals | Attack > Boss Attack > Max Attack > Crit Attack > PvE Attack > Power Shard damage bonus |
| Arcana card god stats | Chalice: Time · Parchment: Life/Destiny · Compass: Death/Freedom · Bell: Destruction · Mirror: Illusion/Wisdom · Scales: Destruction · Key: Attack · Hourglass: Defense · Dice: Accuracy · Lantern: Evasion |
| Arcana card effects to target | Key: Boss Damage, Crit Damage · Hourglass: Max Attack, Boss Attack, Crit Attack · Dice: Double Chance · Lantern: Endurance. Other cards: your class's main skills and passives |
| Genus Insight (pet boards) | Lines 1 & 5: Max Attack > Attack Bonus · Lines 2 & 8: HP % · Lines 3/6/9: Crit, Accuracy > Power Shard (if not capped) · Line 4: Crit Damage / Multi-Hit / Perfect / Double Chance, depending on board · Line 7: Damage Tolerance > Endurance |
| Wings to level | Azure Flash, Awakened Pride, Blue Wave, Brawler, Dramata Nest, Eroded, Forest Spirit, Illusory Echo, Nightmare, Salvation, Talisra, Ultimate Daeva |
| Titles | Offensive: Playing God > Unbound Genus > Guardian of Verteron · Defensive: Saint of Verteron / Rule All Creation / Dominator of All Dimensions · Special: Empty Closet > Through Hell and Back |
| Godstones | Poison and beast types do best early; later they're all similar |
| Pantheon | Colossus: Zikel / Kromede first (Kaisinel in S2) · Statues: Freedom, Death, Space · Paintings: Illusion, Wisdom, then Life |
Most-equipped wings (KR/TW data quoted in the sheet): Eroded Wings everywhere (45-77%); Sorcerer is the exception: Talisra Wings 91.5%.
Per class
Gladiator
- Skills (20): Rending Blow (3/4/5), Overhead Slam (3/4/5), Ruinous Blow (1/4/5). Mocking Blade 16 (1/5), Defiance 16 (3/5). Keen Strike, Leaping Slam, Ankle Slice, Crushing Wave, Rush Strike, Aerial Snare at 12.
- Passives: Impact Hit > Attack Preparation > Experienced Counter > Murderous Burst > Identify Weakness.
- Stigmas: Lunge Stance > Zikel's Blessing > Rage Burst > Focused Block. Alternatives: Lifestealing Blade, Wave Armor.
- Accessories: earring/necklace Impact Hit > Attack Preparation > Experienced Counter.
- Play: hold the macro. Mana is tight until RMB reaches 16, so weave LMB early (it's your mana source).
Templar
- Skills (20): Vicious Strike, Pummel, Judgment, Punishment (all 3/4/5). Warding Strike 16 (1/5). Poach, Shield Smite, Debilitating Smash, Shield Rush, Annihilate at 12.
- Passives: Fury > Impact Hit > Insulting Roar.
- Stigmas: Battlefield Banner > Taunt > Noble Armor > Doom Shield. Alternatives: Executing Blade, Shield of Protection.
- Rings: Vicious Strike > Punishment > Judgment.
- Play: press the Judgment buff and Noble Aura manually on cooldown.
Assassin
- Skills (20): Quick Slice (3/4/5), Heart Gore (2/4/5), Insignia Explosion (2/3/5). Savage Roar 16, Storm Rampage 16 (4/5).
- Passives: Rear Smite > Assault Stance > Exploit Weakness > Impact Hit.
- Stigmas: Illusive Clone > Swift Contract > Triniel's Dagger > Claw of Beast.
- Stats: Back Damage Boost first (the only class that does).
- Play: buffs and other actives manually, hold LMB + macro, dash when needed.
- Extra guides listed: aion2-assassin-guide.onrender.com, assassin.tgustafsson.se.
Ranger
See the full section in Ranger.
- Skills: Snipe (20) 3/4; Tempest Shot (20) 2/3/5; Drill Dart (20) 3/4/5; Gale Arrow (20) 1/4/5; Dead Shot (20) 2/4/5; Marking Shot (16) 2/3; Burst Arrow (16+) 2/3; Defiance (16) 3/5; Snare Shot (12) 2/3; Explosion Trap (12) 1/3; Suppressing Arrow (12) 1/3; Arrow Scattershot N/A.
- Passives: Focused Eye > Hunter's Resolve > Hunter's Soul > Concentrated Fire > Vigilant Eye > Rooting Eye.
- Stigmas: Vaizel's Authority > Bow of Blessing > Supporting Fire > Griffon Arrow. Alternatives: Mother Nature's Breath, Explosive Arrow.
Sorcerer
- Skills (20): Flame Arrow (3/4/5), Firestorm (2/4/5), Bittercold Wind (1/2/4), Blaze (1/3/5), Wish of Concentration (2/4/5), Hellfire (1/3/5). Winter's Shackles 16 (3/5). Ice Chain, Frost, Frost Burst at 12. Early on, swap some specs for MP/HP sustain.
- Passives: Robe of Flame > Fire Mark.
- Stigmas: Element Enhancement > Fire Wall > Delayed Explosion > Cold Storm. Alternatives: Steel Barrier, Glacial Smite.
- Rings: Wish of Concentration > Hellfire > Bittercold Wind > Blaze > Flame Arrow > Firestorm.
- In-game macro on RMB. Wings: Talisra.
Spiritmaster
See Spiritmaster.
- Skills: Combustion (20) 2/4/5; Elemental Fusion (20) 2/3/5; Fire and Water Spirit (16-20) 2/3/5; Jointstrike: Curse (16-20) 1/2/3; Cold Shock (16+) 3/4; Dimensional Control (16) 2/3; Earth Spirit (12-16) 2/3; Defiance (16) 3/5; Wind Spirit, Soul's Cry, Rapid Scattershot N/A.
- Passives: Spirit Strike > Mental Focus > Element Unification > Spirit Revitalization.
- Stigmas: Summon: Ancient Spirit > Enhance: Spirit's Benediction > Jointstrike: Corrode > Flame Blessing. Alternatives: Jointstrike: Destruction, Siphon.
- Rings: Elemental Fusion > Combustion > Curse > Fire Spirit > Water Spirit.
- Cape: Wind's Promise > Impact Hit > Smite (as written in the sheet).
- Play: press buffs 1-3 manually, then hold LMB + RMB. Wind Spirit is mostly for mobbing. You can summon spirits a few seconds before the pull.
- Linked in-depth guide: aion2-elementalist-guide.netlify.app.
Cleric
- Skills (20): Judgment Thunder (1/2/5), Divine Aura (3/4/5), Condemnation (2/4/5), Healing Light (1/4/5), Radiant Recovery (2/3/5), Bolt (3/4/5). Light of Regeneration 16 (4/5). Earth's Retribution, Debilitating Mark, Chain of Torment at 12.
- Passives: Empyrean Lord's Grace > Earth's Grace > Healing Enhancement > Warm Benediction.
- Stigmas (damage-focused, once content is on farm): Light of Protection > Earth's Punishment > Noble Aura > Prayer of Amplification. For progression, swap #3/#4 for Benevolence or Summon Resurrection. Drop Light of Protection if a Chanter is in the group (the auras don't stack).
- Play: Prayer of Amplification first (biggest self-buff); Noble Aura is your #2 damage skill, so summon it pre-pull. Hold the macro, charge Bolt (3), heal when needed. Weave LMB early or you'll run out of mana.
Chanter
- Skills (20): Onslaught (3/4/5), Dark Rush (3/4/5), Spinning Strike (1/2/3). Incandescent Blow 16 (3/5), Recuperation 16-20 (1/4). Rushing Smash, Impactful Crush, Heat Wave Blow, Tremor Crush, Wave Blow at 12.
- Passives: Wind's Promise > Impact Hit > Attack Preparation > Earth's Promise > Inspiring Spell.
- Stigmas: Undefeated Mantra > Power of the Storm > Sprint Mantra > Marchutan's Wrath > Guardian's Blessing > Focused Defense / Impending Authority.
- Rings: Dark Crush > Onslaught > Spinning Strike > Recuperation > Incandescent Blow.
- Play: press Marchutan (3) manually when the macro runs out of Dark Crush procs, to extend Dark Crush uptime.
Brawler
Not on Global yet; the sheet only lists generic priorities (Smite bonuses first; Front Damage Boost).
Chanter vs Cleric buffs (sheet tab)
The first two buffs of each class don't stack; the Chanter's version wins.
| Chanter | Cleric | |
|---|---|---|
| Toggle aura | Undefeated Mantra: 22.5% PvE damage & tolerance, +200 crit, +200 accuracy, +10% crit damage, +10% double chance, +20% perfect chance | Light of Protection: 22.5% PvE damage & tolerance, +20% incoming heal, +200 accuracy, +20% max HP, +10% double chance, +20% perfect chance |
| Burst buff | Power of the Storm (22.5 s, 1 min CD): +20% combat speed, +200 accuracy, +200 crit, 10% CDR, +5% attack, +10% weapon damage boost | Earth's Blessing (20 s, 30 s CD): +10% double chance, +10% defence, +10% attack |
| Other | Sprint Mantra: 20-22.5% move speed, +20% incoming heal, +60% natural stamina, +20% restoration, 15% chance to heal 615-677 HP on hit (×3 under 50% HP), +5% endurance | Summon Resurrection (1-2 min CD): revives all fallen party members with 3-11 s invincibility and 20% HP. It saves revive stones; it isn't an extra life |
Net difference: Chanter adds 200 crit + 200 accuracy, 10% crit damage, 20% combat speed, 20% move speed, 10% CDR, 5% weapon damage and 5% endurance. Cleric adds 20% max HP, 10% double chance, 10% defence, stronger progression heals, the resurrection and 5% attack. Meta comp takes both, and the Cleric turns off Light of Protection to spend more on heals, shields and its own damage.
Roadmap tab (credited to "Divided")
- Story to 45, picking up: sealed dungeons (Daevanion crystals + skill points), regional quests (crystals + gear), feathers (amulet scrolls, stamina, amplification stone shards; there are 188), strongholds (belt scrolls), and rifting (enemy-faction dungeons/strongholds; PvP is toggleable).
- At 45: Abyss for feathers and weekly quests; buy a ring with Abyss points; finish leftovers.
- Everything to +10 with manastones ≈ 1400 → Vakarn Sky Island (2★). If you're 7/8 and far from pity, use exploration to hit pity.
- Deus stage 1: all green cards (blues are a bonus); level belt and amulet → ~1920.
- Deus stage 2 + Daevanion board: farm until all blue cards, ideally main skills to +16 → ~2190.
- Kromede: finish accessories. If you can't craft the Splendent Dark Dragon Lord weapon, use the Kromede weapon meanwhile.
- Ferocious Horn Den: guard and armour (armour lasts all Season 1), all +10 → ~2560.
- Deus stage 3/4: all yellow cards with your class's skills so they reach level 20 for Ludra.
- Ludra prep: weapon, guard and rings +17; earring and necklace +16; armour and bracelet +15; class runes ~+5.
Systems to work on alongside: stigma points, skill points, board, soul binding, pet Genus, Pantheon, crafted weapon/guard/accessories.
Guide videos it links: Vakarn (HE1MNfy8Zjo), Deus stage 1 (2IRfvEWFvqk), Kromede (lPAX6cNiXO8), Ferocious Horn Den (4lT8erUBNAM).