Cleric PvE build (Exca)

The Condemnation crit loop, Stigmas, Arcana and Genus

Creator ExcaPublished Oct 18, 2026Region Global
Sections
  1. Damage skills
  2. Healing
  3. Opening and macro
  4. Stigmas
  5. Passives
  6. Titles, wings, Arcana
  7. Genus
  8. Sources

How a top Global Cleric keeps both damage and healing up and stays above the 5% contribution groups ask for in dungeons.

Damage skills

SkillUseSpecialties / notes
Left clickFiller; can trigger Discharge, which cuts Judgment Thunder's cooldownTake the specialty that raises the Discharge chance
Judgment ThunderArea burst, use on cooldownAbility speed, more damage on fewer targets. At 16 it always crits
Right clickSecond highest damage2nd, 4th and 5th specialties; get it to 16 early
Chain of TormentDebuff: lowers the target's damage tolerance for the whole group and enables CondemnationSpecialties that make it last longer and weaken more
CondemnationMain damage skill4th specialty: cooldown resets on its own crit. At 16 add multi-hit, otherwise the 12% fewer-targets damage. At 20 take all three
Divine AuraHigh on the damage chartGet to 16: cooldown under 10 s
Weakening MarkOptional; lowers enemy damageOnly in hard content
Stagger skillUse when the boss is staggered16 is nice, not needed

Healing

SkillUse
Light of RegenerationHeal over time, 30 s cooldown and duration: cast on cooldown. At 16 add damage tolerance and movement speed
Healing LightHeals you and the lowest-health group member. Take the two extra charges; at 16, 2 s less cooldown
Radiant RecoveryMain group heal. Extra consecutive use, cooldown 12 s down to 9 s. At 20 add restored HP

Opening and macro

  1. Earth Punishment (stigma), Chain of Torment, Judgment Thunder.
  2. Hold left click plus the macro key: the macro holds two stacks, one for the right-click skill and one for Condemnation. Keep the attack buff out of the macro if you want to time it yourself.
  3. Weave a few left and right clicks between Condemnations so you don't lose uptime; fire Judgment Thunder whenever Discharge resets it.

Bind the macro under Key Settings > General (he uses a side mouse button).

Stigmas

  1. Earth Punishment to 20 (at 20 the guaranteed crit lasts 20 s).
  2. Attack mantra second. With a Chanter in the group you can drop it for Resurrection or another heal.
  3. Noble Aura at 1 to 5. In hard content swap it for Benevolence (a heal over time) or another heal.

Passives

Max Earth's Grace and Empyrean Lord's Grace (the two damage passives) and the healing passive that scales with attack. A shield passive is fine with a few points; skip the PvP one.

Titles, wings, Arcana

  • Titles: Unbound by Genus (every Genus board at 10), the title from the level 30 Monolith, and Empty Closet when you can get it; Through Hell and Back in the meantime.
  • Wings: Forest Spirit Wings (best on bosses), else Dark Veil Wings.
  • Arcana: gold Chalice, gold Compass, blue Scroll. Get +4 to the skills you want at 20 from the cards (for example Condemnation +4; Radiant Recovery +2 on the Chalice and +2 on the Scroll). Mirror: Earth's Grace as high as possible.
  • Rings: lines for Radiant Recovery and Condemnation to reach 20.

Genus

BoardSlot 4Slot 7
CogniCritical Damage Boost or PvE Damage BoostDamage Tolerance
FeraWeapon Damage BoostDamage Tolerance
NaturaPerfect ChancePvE Damage Tolerance
VarianFront Attack Damage Boost (or PvE Damage Boost)PvE Damage Tolerance
SpecialDouble ChanceDamage Tolerance

All boards: slots 1 and 5 Attack Bonus or Max Attack; 2 and 8 HP %; 3, 6 and 9 Accuracy and some Critical Hit. More on rolling: Genus Insight.

Sources