Settings and performance

Targeting, controls, camera, sound, graphics and ping

Updated Oct 24, 2026Region Global
Sections
  1. Control style
  2. Targeting
  3. How skills pick targets (Battle > Controls)
  4. Camera, display and sound
  5. Graphics and FPS
  6. Ping and your PC
  7. Sources

Control style

Press / to switch between the two control styles:

ModeHow it playsBest for
AION 2 modeKeyboard moves, mouse turns the camera, crosshair targets. Hold Alt for the cursorDamage dealers: fast macros and positioning
AION 1 modeClick to move and targetHealers watching party frames

Put your macro on a mouse button (right button or a side button) so your left hand stays on movement. Sprint is also your dodge (it has invulnerability frames), so bind it where your thumb is.

Targeting

Everything here is under Settings > Battle > Target Scanning. The default Tab picks the closest enemy wherever you look and puts targets you already hit first, which feels random in a pack or in the Abyss.

SettingSet it to
Preferred Search DirectionFront of Camera (every guide we checked agrees). Front of Character if you turn the character more than the camera
Target Scanning Detailed SettingsPriority Ranking
Search rangeDefault for melee. Ranged classes can go to 40 or 50 m
The full priority order (ten entries, moved with the arrows)
#EntryWhy
1Hostile PlayersTab always takes a player over a mob
2Players Attacking MeWhoever is hitting you now
3Targets Already Hit or Aimed Hostile TargetsStay on what you were killing (the default puts this first)
4NPC and Monsters Attacking MeClear what's on you before pulling more
5Hostile Unique NPC, MonsterElites and bosses before trash
6Aggressive Hostile NPC, MonsterMobs that will aggro anyway
7Hostile Quest NPC, Monster, ObjectQuest targets
8Hostile Common NPC, MonsterEverything else
9Hostile Player SpiritsA Tab press on a Spiritmaster spirit is wasted
10Player Spirits Attacking MeSame reason

Some PvP players swap 2 and 3 so Tab never leaves the player they're bursting.

Target Scanning settings with Front of Camera, Priority Ranking and the ten-entry priority list
Settings > Combat > Target Scanning with Front of Camera and Priority Ranking. Arrows on the right move each entry.

How skills pick targets (Battle > Controls)

OptionWhat it doesPick
Pursue Targets with Skill ActivationOut of range, you run to the targetOff (every source)
Auto Target Upon Skill UseWith no target, a skill picks oneSources disagree: on for open-world farming, off for bosses and PvP
Set the Auto Target when there is a Hit TargetWhat your skill hits becomes the targetOn
Set Main Target on Left/Right-Click AttackClicking a target makes it the main oneOn for your macro's mouse button
Camera Lock-On to TargetThe camera follows your targetPersonal. Many melee players leave it off for back attacks
Combat Controls settings with Pursue Targets with Skill Activation off
Settings > Combat > Controls: Pursue Targets with Skill Activation and Auto Target Upon Skill Use, both off.

Camera, display and sound

  • Camera distance at max and field of view 100+, to see adds and markers behind you.
  • Camera shake and motion blur off. Shake hides cast bars.
  • Boss facing indicator on (Information Display > Combat), for positional classes.
  • Teleport Effect Color: dark. The default flashes white on every teleport.
  • Hide other players' damage numbers. Keep only your own. Less CPU load, clearer boss markers.
  • Sound: music down, skill effects and voices up. Many bosses call out a big unmarked attack a second or two early. Hidden Cubes make a sound you can hear from far away with effects up.
  • Auto-use consumables "only in combat" so they aren't spent while traveling.

Graphics and FPS

First find what's holding you back. Watch Task Manager or MSI Afterburner in a fight:

What you seeCauseChange
GPU at 95 to 100%Resolution and effectsUpscaling on Quality or Balanced, lower shadows and reflections
GPU at 50 to 60%, CPU maxedToo many players to drawLower Player Density, Identical Player Appearance on, shorter character render distance
SettingValue
Upscaling (DLSS / FSR)Quality or Balanced (about 20 to 40% more FPS)
ShadowsLow or Medium
Reflections, waterLow
EffectsMedium (attack markers stay readable)
Player DensityLow in the Abyss and raids
Identical Player AppearanceOn for big fights. The client says it "greatly improves performance in large-scale battles"
Player Particle Effect DisplaySelf Only, or Self and Party, at field bosses
View distanceMedium

Ping and your PC

WhenDamage lost to high ping
August 2026 (KR)about 50% at 200+ ms (Divium)
Since the late September patchabout 5 to 10% at most (Divium)

Kanon's later tests still found 150 to 200 ms more ping costing a lot of damage on fast classes, because ping eats Combat Speed. So it still matters most on fast attackers.

ClassPing it wants
Assassinunder 50 ms
Gladiatorunder 50 ms
Templar, Chanter, Ranger, Brawler50 to 80 ms is fine
Sorcerer, Clericunder 100 ms is fine
Spiritmasterleast affected: the spirits attack on their own
  • Wired, not Wi-Fi. Packet loss is damage loss.
  • Divium's PC advice: 32 GB RAM, a 6+ core CPU (Intel 13th gen or Ryzen 5000 and newer), Reflex and DLSS on.
  • Paid ping boosters sponsor many videos, so we don't use their claims.

Sources

We wrote this guide from these creators' videos and pages and checked what we could against the game.