Patch history
Every class change in KR's 51 update notes from Nov 19, 2025 to Oct 7, 2026, read by hand. TW's notes list the same changes on the same days, and Global already runs KR's balance up to mid September 2026.
Data updated Oct 7, 2026
KR update notes
Gladiator+1
Templar+1
Assassin+1
Brawler+1
Chanter+1
Ranger+1
Cleric+2
Spiritmaster4 fixes
Sorcerer+1
Gladiator4 fixes
Templar4 fixes
Assassin4 fixes
Chanter4 fixes
Brawler6 fixes
Ranger4 fixes
Spiritmaster14 fixes
Sorcerer12 fixes
Cleric8 fixes
Sorcerer6 fixes
Sorcerer4 fixes
Gladiator2 fixes
Templar2 fixes
Brawler4 fixes
Ranger6 fixes
Spiritmaster2 fixes
Sorcerer2 fixes
Global update notes
Sorcerer
Chanter
Ranger
Assassin
Sorcerer
Spiritmaster
Gladiator
Templar
Chanter
Cleric
- No class changes
Class changes since KR launch
How many update notes buffed, nerfed or reworked each class. Pick a number to read the changes.
38 update notes with buffs for all classes, newest first.
AssassinUtilityThrow Shadowblade costs no mind
ChanterPvE damageSpinning Strike +20% PvE damage, Bolt Crush +10%, Dark Crush and Piercing Strike +5%, Wind's Promise +10%
GladiatorUtilityLeaping Slam costs no mind
RangerPvE damageSupporting Fire +30% PvE damage, Explosive Arrow +15%, Deadshot +7%
SorcererPvE damageElement Enhancement fire and water attack 10% to 20%; Blaze +15% PvE damage
SpiritmasterUtilityElemental Fusion and Dimensional Control become instant
TemplarUtilityTaunt's attack cut now works on players; Poach costs no mind; Insulting Roar grants attack on frontal hits
AssassinPvE damageInsignia Explosion and Shadowstrike +20% PvE damage; Exploit Weakness +10%; Determination +20%
ChanterHeals and party buffsPower of the Storm also gives the party 10% cooldown reduction and 10% attack; Fracturing Blow cuts defense 30%; many attacks +10 to 20% PvP damage
ClericHeals and party buffsEarth Punishment gives the Cleric and party Earth's Blessing (+7% heavy strike, +7% attack and defense); Condemnation and Earth Punishment castable while moving; several attacks +5 to 10% PvE damage
GladiatorPvE damageRuinous Blow +40% PvE damage; Rending Blow, Smashing Blow, Overhead Slam and Upward Strike +5%
RangerPvE damageGale Arrow adds 7% PvE damage amplification; Mother Nature's Breath reworked to 20% PvE and 10% PvP damage resistance
SorcererPvPHellfire +15% PvP damage, Frost Burst +20%, other attacks +10 to 15%
SpiritmasterPvE damageSpirit Strike amplification 20% to 35% at level 30; Spirit Protection defense doubled; Flame Blessing +50% PvE damage, Elemental Fusion +10%, three passives +30%; spirits immune to damage over time
TemplarHeals and party buffsFury lasts 20 s with higher party damage amplification (40% to 49% at level 30); Taunt resistance cut 20% to 25%; Executing Blade cuts defense 30% and +30% PvP; Doom Shield costs no mind
ChanterUtilityRushing Smash restores 100 mind instead of costing it
GladiatorPvE damageBattle readiness amplification 15% to 20% PvE; Ruinous Blow +20%, Aerial Snare and Forced Fall +10%, other attacks +5%; Rage Burst specialization 5% to 10%
RangerPvE damageMost arrows +7 to 10% PvE damage; Concentrated Fire and Hunter's Soul +30%; Griffon Arrow bonus and Supporting Fire +20%
SorcererPvE damageMost attacks +5 to 7% PvE damage; Bittercold Wind cooldown 20 s to 15 s; Fire Wall and Cold Storm bonus damage +30%; Delayed Explosion 10% to 15%; Frost castable while moving
SpiritmasterPvE damageMost attacks +5% PvE damage, Elemental Fusion +7%; spirits take far less PvE damage (resistance 80% to 150%)
ChanterPvPIncandescent and Bursting Blow +10% PvP damage, Rushing Smash and Spinning Strike +20%, Tremor Crush and Surging Strike +30%; Protection Circle shields the Chanter under 50% HP; Cross Defense heal cooldown 3 s to 1 s
ClericPvE damageCondemnation +7% damage, Debilitating Mark and Chain of Torment +10%, Divine Aura +15%; several specializations ignore block and evasion
RangerPvE damageSnare Shot, Shackling Arrow and Marking Shot +10% PvE damage, Burst Arrow +15%; Explosive Arrow 30% faster
ClericHeals and party buffsRadiant Recovery cooldown 14 s to 12 s; Healing Light specialization +2 casts
RangerSurvivalMother Nature's Breath heals 30% of damage taken on a 25% chance; Deadshot precision bonus 25% to 35%; Drill Dart cuts healing received 50%; Shackling Arrow root on players 50% to 75%; Unyielding Resolve adds stun resistance
TemplarPvPDebilitating Smash healing cut 40% to 50%
GladiatorUtilityLunge Stance cuts mind cost 20% while active
SorcererSurvivalArctic Armor adds Mana Substitution above 50% mind (10% of damage taken goes to mind); faster Element Enhancement and Soul Freeze; Frost Burst +20% PvP; Grace of Enhancement works above 25% mind (from 50%)
AssassinUtilityShadowstep backstep 10 m to 20 m
ChanterPvE damageWave Blow, Storm Chain, Impactful Crush and Crushing Blow +20% PvE damage; Wind's Promise passive +30%; Spinning Strike stacks crit damage and healing amplification; Dark Crush and Piercing Strike castable while moving
ClericHeals and party buffsNoble Aura cooldown 5 min to 1 min; Salvation cleanses damage over time
GladiatorPvE damageMocking Blade +20% PvE damage; Murderous Burst passive +30%; Aerial Snare specialization +100% to control-immune targets; Rage Burst reworked (-10% enemy attack, +10% PvE damage amplification)
RangerPvE damageConcentrated Fire passive +10% PvE damage; Griffon Arrow bonus +5%, Supporting Fire +5%
SorcererPvE damageHellfire +20% PvE and PvP damage; Firestorm, Winter's Shackles and Winter's Illusion +30% PvP, Bittercold Wind +20% PvP
TemplarPvE damageWarding Strike +30% PvE damage; Battlefield Banner attack conversion doubled; Annihilate specialization +100% to control-immune targets
AssassinPvE damageQuick, Breaking and Swift Slice +10% PvE damage; beast skills, Heart Gore and Insignia Explosion +20%; Ambush and Triniel's Dagger +15% from the front; Exploit Weakness clones at a fixed 7% and grants attack on crits
ChanterPvE damageSpinning Strike +30% damage, chains and blows +7%; Recuperation +20% healing with a cleanse; Healing Touch +20%; Impeding Authority shield +40% with no per-hit cap; Rushing Smash charge stages 40/100/200%
ClericPvE damageDivine Aura +100% PvE damage (lasts 5 s instead of 10 s); Healing Light and Radiant Recovery heal 100% and 150% more on longer cooldowns; Healing Aura becomes Benevolence (party heal over time); new Noble Aura summon
GladiatorPvE damageRending Blow and Smashing Blow +7% PvE damage, Ruinous Blow +15%, Wave Armor +30%; Lifestealing Blade specialization gives the party Exploit (7% lifesteal) for 20 s
RangerPvE damageArrows 25% faster; Burst Arrow cooldown 30 s to 20 s; Deadshot charge stages 40/100/200%; Drill Dart castable while moving
SorcererPvE damageBlaze +15% PvE damage, Hellfire +10% with 40/100/200% charge stages; Firestorm and Blaze castable while moving; Cold Storm cooldown 90 s to 60 s; Hibernation heals 20% HP
TemplarPvE damagePunishment +15% PvE damage with 40/100/200% charge stages; Punishing Benediction +20%, Pummel and Punishing Strike +7%; Nezekan's Shield +20%; Judgment threat +40%