Patch history
Every class change in KR's 51 update notes from Nov 19, 2025 to Oct 7, 2026, read by hand. TW's notes list the same changes on the same days, and Global already runs KR's balance up to mid September 2026.
Data updated Oct 7, 2026
KR update notes
Gladiator+1
Templar+1
Assassin+1
Brawler+1
Chanter+1
Ranger+1
Cleric+2
Spiritmaster4 fixes
Sorcerer+1
Gladiator4 fixes
Templar4 fixes
Assassin4 fixes
Chanter4 fixes
Brawler6 fixes
Ranger4 fixes
Spiritmaster14 fixes
Sorcerer12 fixes
Cleric8 fixes
Sorcerer6 fixes
Sorcerer4 fixes
Gladiator2 fixes
Templar2 fixes
Brawler4 fixes
Ranger6 fixes
Spiritmaster2 fixes
Sorcerer2 fixes
Global update notes
Sorcerer
Chanter
Ranger
Assassin
Sorcerer
Spiritmaster
Gladiator
Templar
Chanter
Cleric
- No class changes
Class changes since KR launch
How many update notes buffed, nerfed or reworked each class. Pick a number to read the changes.
38 update notes with buffs for all classes, newest first.
ChanterHeals and party buffsWind's Promise +15% damage; Rushing Smash resets on kill; Guardian Blessing and Healing Touch specializations stronger
ClericHeals and party buffsEarth Punishment cooldown 60 s to 30 s; Voice of Doom cooldown 90 s to 60 s and lasts 20 s; Prayer of Amplification boosts the party's Earth's Grace; Absolution removes every debuff
ChanterPvE damageOnslaught, Resonance Crush, Bolt Crush, Storm Chain, Incandescent Blow, Bursting Blow, Dark Crush and Piercing Strike +10% damage, Spinning Strike +5%; Attack Preparation amplifies damage and adds accuracy
ClericUtilityFaster Power Burst, Summon Resurrection, Healing Aura, Radiant Recovery and Earth Punishment; Summon Resurrection castable while moving; Healing Light heals 2% more max HP
GladiatorPvE damageAttack Preparation amplifies damage and adds accuracy instead of raising attack
SpiritmasterPvE damageSpirit Strike amplifies damage and adds perfect-hit chance; Cold Shock attack buff 5 s to 10 s
TemplarPvE damageVicious Strike, Decisive Strike, Desperate Strike, Threatening Blow, Judgment and Debilitating Smash +10% damage, Annihilate +7%; Punishment grants Executor (+200 accuracy, +10% damage amplification for 10 s); Enhance Health +2.5% HP per level (from 2%); Block Pain reworked, 20 s cooldown
RangerPvE damageFocused Eye amplifies damage and adds heavy-strike chance; Deadshot specializations (no mind cost, 25% cooldown reset); Marking Shot specialization ignores block and evasion; faster arrows
SorcererPvE damageRobe of Flame amplifies damage and adds heavy-strike chance; Bittercold Wind specializations cut damage resistance and crit through block and evasion; Absorb Essence cuts block and evasion; faster projectiles
SpiritmasterUtilityAncient Spirit cooldown 120 s to 90 s and grants elements on every skill; Jointstrike: Curse crit damage resistance cut 15% to 20%
AssassinUtilityShadow Fall specialization cuts its cooldown by 5 s
ChanterUtilityPower of the Storm cuts cooldowns of skills used during it by 20%, specialization -30 s cooldown; Dark Crush castable while moving
ClericPvE damageDivine Aura +30% damage, specialization cooldown cut 5 s to 10 s; Empyrean Lord's Grace adds crit; Debilitating Mark and Chain of Torment cut damage resistance (up to 13% and 15%) and now stack; faster Judgment Thunder and Divine Punishment
GladiatorUtilityOverhead Slam castable while moving, with an Upward Strike follow-up; Aerial Snare specialization +50% damage to control-immune targets; Blood Absorption adds lifesteal; Murderous Burst cuts crit damage resistance
SorcererUtilityBlaze delayed damage keeps working out to 50 m
TemplarPvE damageJudgment castable while moving, with extra damage and guaranteed crit specializations; Punishing Benediction adds crit
TemplarTankingIronclad Defense adds +1% Endurance per skill level
ChanterHeals and party buffsUndefeated Mantra amplifies damage and adds damage resistance instead of attack and defense, with stronger specializations; Sprint Mantra healing received 5% to 10%; Dark Crush and Piercing Strike faster with no 2,000 lifesteal cap; Healing Touch castable while moving
ClericUtilityDischarge follow-up chance 10% to 15%; Absolution castable while moving; Light of Protection stays on after death
GladiatorPvE damageMurderous Burst +20% damage; faster Overhead Slam; several buffs scale with attack speed
SpiritmasterSurvivalRapid Scattershot lifesteal no longer capped at 2,000; smaller spirit hitboxes
TemplarUtilityFaster Shield Smite, Judgment and Empyrean Lord's Punishment; buffs scale with attack speed; Noble Armor stays on after death
ChanterHeals and party buffsProtection Circle triggers at 10 stacks (from 20) with a 20% stronger shield; Spinning Strike can be cancelled with Dodge
ClericPvE damageEmpyrean Lord's Grace +20% damage; Chain of Torment and Debilitating Mark damage over time +30%; Debilitating Mark defense cut 10% to 15%
GladiatorPvE damageRending Blow and Smashing Blow +10% damage; Leaping Slam and Ruinous Blow battle-readiness amplification 10% to 15%; Experienced Counterstrike lasts 10 s (from 3 s); Murderous Burst triggers at 5 stacks (from 10)
RangerPvE damageGale Arrow +20% damage; Burst Arrow and Suppressing Arrow +10%; Concentrated Fire and Rooting Eye +15%; Melee Fire reworked (knockback up close, extra damage beyond 5 m)
SorcererUtilityHellfire projectile lands faster; Blaze deals its delayed damage at once when recast
TemplarPvE damagePunishing Strike and Punishing Benediction +15% damage, Judgment +10%; more stagger damage on several skills; Taunt now weakens NPCs (-10% attack for 15 s); Insulting Roar threat 50% to 100%; Debilitating Smash defense cut 20% to 25%
ChanterPvE damageMost attacks +10% damage (Rushing Smash, Piercing Strike and Crushing Blow +15%, Storm Chain +5%); heals +15%; Undefeated Mantra attack and defense 10% to 15.5%; Impeding Authority shield +15%; faster attack animations; Recuperation folded into Sprint Mantra
ClericPvE damageDivine Aura and Lightning Strike Scattershot +20% damage, Bolt and Condemnation +10%; Absolution and Healing Aura +15% healing; Light of Protection +15% max HP; Debilitating Mark and Chain of Torment specializations cut resistances by 13% and 15% (from 10%)
GladiatorTankingMore threat on Keen Strike, Rupture Strike, Wrathful Strike, Rending Blow and Smashing Blow; Experienced Counterstrike amplifies damage instead of raising attack
SorcererPvE damageHellfire now hits an area; Steel Barrier shield +15%; Grace of Enhancement amplifies damage instead of raising attack
SpiritmasterPvE damageCombustion +10% damage, Ashy Call +15%; Spirit's Benediction heal +15%; faster summons and Dimensional Control
TemplarPvE damagePummel and Punishing Strike +7% damage, Flash Rampage +20%; Nezekan's Shield and Doom Shield +15% shield; Noble Armor +15% max HP; more threat on five strikes and Taunt