Patch history

Every class change in KR's 51 update notes from Nov 19, 2025 to Oct 7, 2026, read by hand. TW's notes list the same changes on the same days, and Global already runs KR's balance up to mid September 2026.

Data updated Oct 7, 2026

KR update notes

    • Gladiator+1
    • Templar+1
    • Assassin+1
    • Brawler+1
    • Chanter+1
    • Ranger+1
    • Cleric+2
    • Spiritmaster4 fixes
    • Sorcerer+1
    • Gladiator4 fixes
    • Templar4 fixes
    • Assassin4 fixes
    • Chanter4 fixes
    • Brawler6 fixes
    • Ranger4 fixes
    • Spiritmaster14 fixes
    • Sorcerer12 fixes
    • Cleric8 fixes
    • Sorcerer6 fixes
    • Sorcerer4 fixes
    • Gladiator2 fixes
    • Templar2 fixes
    • Brawler4 fixes
    • Ranger6 fixes
    • Spiritmaster2 fixes
    • Sorcerer2 fixes

Global update notes

    • Sorcerer
    • Chanter
    • Ranger
    • Assassin
    • Sorcerer
    • Spiritmaster
    • Gladiator
    • Templar
    • Chanter
    • Cleric
  1. No class changes

Class changes since KR launch

How many update notes buffed, nerfed or reworked each class. Pick a number to read the changes.

ClassBuffsNerfsReworks
Ranger1742
Assassin1234
Sorcerer2321
Spiritmaster1563
Gladiator1673
Templar2073
Chanter2290
Cleric2241
Brawler302

38 update notes with buffs for all classes, newest first.

    • ChanterHeals and party buffsWind's Promise +15% damage; Rushing Smash resets on kill; Guardian Blessing and Healing Touch specializations stronger
    • ClericHeals and party buffsEarth Punishment cooldown 60 s to 30 s; Voice of Doom cooldown 90 s to 60 s and lasts 20 s; Prayer of Amplification boosts the party's Earth's Grace; Absolution removes every debuff
    • ChanterPvE damageOnslaught, Resonance Crush, Bolt Crush, Storm Chain, Incandescent Blow, Bursting Blow, Dark Crush and Piercing Strike +10% damage, Spinning Strike +5%; Attack Preparation amplifies damage and adds accuracy
    • ClericUtilityFaster Power Burst, Summon Resurrection, Healing Aura, Radiant Recovery and Earth Punishment; Summon Resurrection castable while moving; Healing Light heals 2% more max HP
    • GladiatorPvE damageAttack Preparation amplifies damage and adds accuracy instead of raising attack
    • SpiritmasterPvE damageSpirit Strike amplifies damage and adds perfect-hit chance; Cold Shock attack buff 5 s to 10 s
    • TemplarPvE damageVicious Strike, Decisive Strike, Desperate Strike, Threatening Blow, Judgment and Debilitating Smash +10% damage, Annihilate +7%; Punishment grants Executor (+200 accuracy, +10% damage amplification for 10 s); Enhance Health +2.5% HP per level (from 2%); Block Pain reworked, 20 s cooldown
    • RangerPvE damageFocused Eye amplifies damage and adds heavy-strike chance; Deadshot specializations (no mind cost, 25% cooldown reset); Marking Shot specialization ignores block and evasion; faster arrows
    • SorcererPvE damageRobe of Flame amplifies damage and adds heavy-strike chance; Bittercold Wind specializations cut damage resistance and crit through block and evasion; Absorb Essence cuts block and evasion; faster projectiles
    • SpiritmasterUtilityAncient Spirit cooldown 120 s to 90 s and grants elements on every skill; Jointstrike: Curse crit damage resistance cut 15% to 20%
    • AssassinUtilityShadow Fall specialization cuts its cooldown by 5 s
    • ChanterUtilityPower of the Storm cuts cooldowns of skills used during it by 20%, specialization -30 s cooldown; Dark Crush castable while moving
    • ClericPvE damageDivine Aura +30% damage, specialization cooldown cut 5 s to 10 s; Empyrean Lord's Grace adds crit; Debilitating Mark and Chain of Torment cut damage resistance (up to 13% and 15%) and now stack; faster Judgment Thunder and Divine Punishment
    • GladiatorUtilityOverhead Slam castable while moving, with an Upward Strike follow-up; Aerial Snare specialization +50% damage to control-immune targets; Blood Absorption adds lifesteal; Murderous Burst cuts crit damage resistance
    • SorcererUtilityBlaze delayed damage keeps working out to 50 m
    • TemplarPvE damageJudgment castable while moving, with extra damage and guaranteed crit specializations; Punishing Benediction adds crit
    • TemplarTankingIronclad Defense adds +1% Endurance per skill level
    • ChanterHeals and party buffsUndefeated Mantra amplifies damage and adds damage resistance instead of attack and defense, with stronger specializations; Sprint Mantra healing received 5% to 10%; Dark Crush and Piercing Strike faster with no 2,000 lifesteal cap; Healing Touch castable while moving
    • ClericUtilityDischarge follow-up chance 10% to 15%; Absolution castable while moving; Light of Protection stays on after death
    • GladiatorPvE damageMurderous Burst +20% damage; faster Overhead Slam; several buffs scale with attack speed
    • SpiritmasterSurvivalRapid Scattershot lifesteal no longer capped at 2,000; smaller spirit hitboxes
    • TemplarUtilityFaster Shield Smite, Judgment and Empyrean Lord's Punishment; buffs scale with attack speed; Noble Armor stays on after death
    • ChanterHeals and party buffsProtection Circle triggers at 10 stacks (from 20) with a 20% stronger shield; Spinning Strike can be cancelled with Dodge
    • ClericPvE damageEmpyrean Lord's Grace +20% damage; Chain of Torment and Debilitating Mark damage over time +30%; Debilitating Mark defense cut 10% to 15%
    • GladiatorPvE damageRending Blow and Smashing Blow +10% damage; Leaping Slam and Ruinous Blow battle-readiness amplification 10% to 15%; Experienced Counterstrike lasts 10 s (from 3 s); Murderous Burst triggers at 5 stacks (from 10)
    • RangerPvE damageGale Arrow +20% damage; Burst Arrow and Suppressing Arrow +10%; Concentrated Fire and Rooting Eye +15%; Melee Fire reworked (knockback up close, extra damage beyond 5 m)
    • SorcererUtilityHellfire projectile lands faster; Blaze deals its delayed damage at once when recast
    • TemplarPvE damagePunishing Strike and Punishing Benediction +15% damage, Judgment +10%; more stagger damage on several skills; Taunt now weakens NPCs (-10% attack for 15 s); Insulting Roar threat 50% to 100%; Debilitating Smash defense cut 20% to 25%
    • ChanterPvE damageMost attacks +10% damage (Rushing Smash, Piercing Strike and Crushing Blow +15%, Storm Chain +5%); heals +15%; Undefeated Mantra attack and defense 10% to 15.5%; Impeding Authority shield +15%; faster attack animations; Recuperation folded into Sprint Mantra
    • ClericPvE damageDivine Aura and Lightning Strike Scattershot +20% damage, Bolt and Condemnation +10%; Absolution and Healing Aura +15% healing; Light of Protection +15% max HP; Debilitating Mark and Chain of Torment specializations cut resistances by 13% and 15% (from 10%)
    • GladiatorTankingMore threat on Keen Strike, Rupture Strike, Wrathful Strike, Rending Blow and Smashing Blow; Experienced Counterstrike amplifies damage instead of raising attack
    • SorcererPvE damageHellfire now hits an area; Steel Barrier shield +15%; Grace of Enhancement amplifies damage instead of raising attack
    • SpiritmasterPvE damageCombustion +10% damage, Ashy Call +15%; Spirit's Benediction heal +15%; faster summons and Dimensional Control
    • TemplarPvE damagePummel and Punishing Strike +7% damage, Flash Rampage +20%; Nezekan's Shield and Doom Shield +15% shield; Noble Armor +15% max HP; more threat on five strikes and Taunt